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Full LarsGadiel update
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What changed
- Balance
LarsGadiel changes
Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug Fixes
Reduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.
Removed a ladder near the starting area. That room is intended to be one-way only.
Improved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.
Added a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.
Fixed a bug that caused dialogue text to appear higher than intended after certain story scenes.
Fixed a bug where some objects were not displayed correctly when using the CRT graphics mode.
The melody that plays when obtaining an important item now plays at its original speed instead of being sped up.
Increased the minimum damage dealt by Eloen's swords and guns. As your level increases, both the minimum and maximum damage now scale accordingly.
To balance the increased weapon damage, the health of several late-game enemies and bosses has been increased.
After obtaining the Thermal Suit, you are now immune to environmental lava and acid hazards.
After obtaining the item that destroys spikes, you are now immune to spike traps (but not to arrows).
Fixed several other minor bugs and collision issues.
Source
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