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Steam News20 July 20261mo ago

Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug

Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug Fixes Reduced the collision area of the ceiling instant-death spikes.

In this update1

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What changed

6 fixes1 addition4 changes1 removal
  • Balance
changedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesReduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.
removedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesRemoved a ladder near the starting area. That room is intended to be one-way only.
changedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesImproved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.
addedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesAdded a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.
fixedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesFixed a bug that caused dialogue text to appear higher than intended after certain story scenes.
fixedUpdate 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesFixed a bug where some objects were not displayed correctly when using the CRT graphics mode.

LarsGadiel changes

changedReduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.
removedRemoved a ladder near the starting area. That room is intended to be one-way only.
changedImproved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.
addedAdded a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.
fixedFixed a bug that caused dialogue text to appear higher than intended after certain story scenes.

Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug Fixes

  • Reduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.

  • Removed a ladder near the starting area. That room is intended to be one-way only.

  • Improved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.

  • Added a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.

  • Fixed a bug that caused dialogue text to appear higher than intended after certain story scenes.

  • Fixed a bug where some objects were not displayed correctly when using the CRT graphics mode.

  • The melody that plays when obtaining an important item now plays at its original speed instead of being sped up.

  • Increased the minimum damage dealt by Eloen's swords and guns. As your level increases, both the minimum and maximum damage now scale accordingly.

  • To balance the increased weapon damage, the health of several late-game enemies and bosses has been increased.

  • After obtaining the Thermal Suit, you are now immune to environmental lava and acid hazards.

  • After obtaining the item that destroys spikes, you are now immune to spike traps (but not to arrows).

  • Fixed several other minor bugs and collision issues.

Source

Steam News / 20 July 2026

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