Full notes
Full Larcenauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
Competitive Update: ✦ Competitive Playlist - Added a Competitive playlist with all of the Specialists unlocked and with preset Power Slates so that all players playing in that playlist are on equal ground. ✦ Competitive Leaderboard - The in-game leaderboards have been updated to only use data from games played in the Competitive playlist (so everyone is equal). ✦ Specialist Limits - Limit the number of players per team who can play each Specialist to two in all playlists. This prevents a team from having their entire team play as only a single Specialist and provides for more diverse, balanced and fun teams. ✦ Private Games - Private games can now be created where 12 players can join a social lobby and select teams. ✦ ProTubeVR Provolver support added.
General Gameplay: ✦ Remove UI clicker. Players can now interact with menus by going near them. ✦ Revamped bot AI to play game mode objectives ✦ Improve bot AI when close to enemies ✦ Fixed scoreboard sometimes showing incorrect teams ✦ Fixed brain-dead bot bug ✦ Fix many bot navigation issues ✦ Fix pulse timing on navigation indicators ✦ Update sprint visual effects ✦ Fix issues with materials with half float precision on low end devices ✦ Imperia deactivates Wraith when grabbing the capture ball ✦ Fixed Imperia being able to die by grenade in the lobby ✦ Fixed various bugs with projectiles being blocked by teammate Thal’s shield(s) ✦ Fixed bug where Bosun armor was up but appeared to be down ✦ Heist force fields no longer prevent weapon fire if you stand on them ✦ Heist force fields properly block grenades if you stick your hand through them ✦ Server crash fixes ✦ Client performance improvements ✦ Fix Quest groups not loading to party lobby on launch ✦ Fix many Salters teleport pod exploits in all levels ✦ Rail Driver and Monorail now destroy deployables ✦ Fix issue with Bosun’s turret where it would not be correctly deployed when switching to/from armor mode. ✦ Fix issue with Bosun turret deployment cooldown ✦ Improve LODs for many assets ✦ Fix Quest2 controller model while in Link mode ✦ Updated Localization for all languages ✦ Fix out of bounds collision issues in all maps ✦ Fix pre-computed visibility issues in all maps ✦ Fix character rotation on UI pedestal ✦ Fix issue where the Uplink Drone explosion was not visible on all clients ✦ Fix team colors on Uplink Drone transmission VFX ✦ Adjust spatialized VOIP attenuation settings ✦ Updated weapon off hand grip UI so that it does not appear while dual wielding ✦ Show all players (including yourself) in the lobby cockpit ✦ Fix Friend popup button not working in the lobby cockpit ✦ Fix scoreboards occasionally showing incorrect player count if you are viewing the scoreboard when someone joins or leaves ✦ Improve the reload tutorial ✦ Improve the OverCharge tutorial ✦ Fix bot power slate assignments ✦ Fix issue with Shotgun empty flag not resetting ✦ Fix issue where the SMG laser did not re-appear after reload ✦ Improve throwing for clients with high latency ✦ Fix leaderboard UI issue where it would show the incorrect page if you leave and re-enter the terminal ✦ Updated Pico support ✦ Fix end of round messaging for Heist ✦ Fix between round timer in Heist ✦ Fix announcer audio cues in Heist ✦ Fix issue where fall damage would occasionally cause incorrect amount of damage ✦ Fix issue where custom weapon layouts would get corrupted and players would enter the game without weapons ✦ Do not allow players to uncrouch if there is no space to do so ✦ Fix character stuck issues in all maps ✦ Team list in the lobby now shows all players, not just players on your team besides yourself ✦ Fix issue where specialist lock status was not being updated after purchasing it from the store ✦ Adjust word wrap and layout on store tiles ✦ Fix store item state after purchasing ✦ Refresh quest list after redeeming a quest ✦ Fix issue where final score could appear to be higher than the game mode requirements on game end ✦ Prevent players from looking through walls in some scenarios ✦ Tune some materials so they are not 100% black on Quest
Source
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