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Steam News24 November 20214y ago

Patch Notes 1.3.6 | November 23, 2021

Patch Notes 1.3.6 | November 23, 2021 General Gameplay: ✦ Reducing Health Power Slates from a max of 25% to 15% ✦ The Store now offers purchase of higher level Power Slates ✦ Post-match XP Artifact rewards are now direc

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What changed

2 fixes1 addition1 change0 removals
  • Store
  • UI and audio
  • Maps
fixedGeneral Gameplay: ✦ Reducing Health Power Slates from a max of 25% to 15% ✦ The Store now offers purchase of higher level Power Slates ✦ Post-match XP Artifact rewards are now directly tied to the profession that was played the most during the match ✦ Solars are now awarded in cases where there are no other rewards available. An example of where this could occur: opening a reward box for a Character Skin, but the player already had all skins unlocked via other loot drops. ✦ Fixed a bug where secondary Loadout wasn’t being awarded properly from Medium or Large Boxes ✦ Increased the drop rate on secondary Loadouts from Challenges, Medium and Large Boxes. Custom loadouts are only granted via Challenges. ✦ Increased the amount of Solars that can drop in Small, Medium, Large Boxes ✦ Changed post-match Solar rewards to a constant value instead of a range, 50 for a loss and 150 for a win ✦ Heist matches now correctly award double the amount of Solars post-match ✦ Fixed a bug where a dead player could continue to gain score for “pushing the payload” in the Heist gamemode
addedNew User Experience: ✦ Added long and short gamemode objective description text boxes to the pre-match UI. See the (?) icon in the right most pre-match UI panel. ✦ Added a new way to throw grenades/drone via a button press. This can be found in the Options menu under Controls.
changedMaps: ✦ Hazard Pay: Updated collision volume on the Rail Driver to prevent some cases where a player could be standing and not get pulverized
fixedSpecialists: ✦ Fixed an issue where character’s first person textures could become corrupted. This could happen with Evander or Imperia when exiting their Crypsis/Wraith abilities while in the lobby ✦ Partial rework to how Evander’s Snares and ARC-L6’s Mines work. Each deployed trap now has a deploy cost. Updated the HUD to reflect the cooldown. A broader rework will come at a later time. ✦ Fixed visual skinning bug with ARC-L6’s Skelenator skin

Patch Notes 1.3.6 | November 23, 2021

General Gameplay

✦ Reducing Health Power Slates from a max of 25% to 15% ✦ The Store now offers purchase of higher level Power Slates ✦ Post-match XP Artifact rewards are now directly tied to the profession that was played the most during the match ✦ Solars are now awarded in cases where there are no other rewards available.

An example of where this could occur

opening a reward box for a Character Skin, but the player already had all skins unlocked via other loot drops. ✦ Fixed a bug where secondary Loadout wasn’t being awarded properly from Medium or Large Boxes ✦ Increased the drop rate on secondary Loadouts from Challenges, Medium and Large Boxes. Custom loadouts are only granted via Challenges. ✦ Increased the amount of Solars that can drop in Small, Medium, Large Boxes ✦ Changed post-match Solar rewards to a constant value instead of a range, 50 for a loss and 150 for a win ✦ Heist matches now correctly award double the amount of Solars post-match ✦ Fixed a bug where a dead player could continue to gain score for “pushing the payload” in the Heist gamemode

New User Experience: ✦ Added long and short gamemode objective description text boxes to the pre-match UI. See the (?) icon in the right most pre-match UI panel. ✦ Added a new way to throw grenades/drone via a button press. This can be found in the Options menu under Controls.

Maps: ✦ Hazard Pay: Updated collision volume on the Rail Driver to prevent some cases where a player could be standing and not get pulverized

Specialists: ✦ Fixed an issue where character’s first person textures could become corrupted. This could happen with Evander or Imperia when exiting their Crypsis/Wraith abilities while in the lobby ✦ Partial rework to how Evander’s Snares and ARC-L6’s Mines work. Each deployed trap now has a deploy cost. Updated the HUD to reflect the cooldown. A broader rework will come at a later time. ✦ Fixed visual skinning bug with ARC-L6’s Skelenator skin

As always, thanks for playing Larcenauts!

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Source

Steam News / 24 November 2021

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