Full notes
Full Lanterns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Lanterns Update v0.3.0 In this fortnightly update: {Coloured Doors Like the regular door - except these individual doors only allow the same coloured player to activate it. Rather than needing both Red & Blue - The door frame colour determines which colour it needs. Turrets We've added turrets that shoot projectiles at constant intervals. There are normal (always visible), red, blue and purple turret variations. Blocks
New - Morphing Blocks.
New - Sensor Blocks.
New - Spiked Sensor Blocks.
Block, Turret & Door Art
New - Door Frame (Red & Blue).
New - Turret Art.
New - Turret Projectile Art.
New - Morph Block Art.
New - Sensor Block Art.
New - Spiked Sensor Block Art.
25 New Levels! New levels that showcase coloured doors, turrets, morph blocks, sensor blocks and the new block & spike types. More levels select doors within Level Select Master and it's subsequent doors that link to levels. If you can complete the last two levels, let us know, They're a bit experimental! Extra Bits and Bobs
Updated checkpoint VFX and SFX - to make them a little more obvious when activated.
Fixed some blocks that were displaying the incorrect sprites when in certain states of activation.
Merged all of the player related sounds into the SFX grouping. Removed player audio grouping from UI > Audio Panel.
} Stay Up to Date Come join us on Facebook Tweet to us on Twitter Find us on Instagram Come join us in Discord Need a Friend? Because Lanterns is currently only local-coop, and sometimes you're in need of a friend but don't have one at the ready. You could try using Parsec [parsecgaming.com] - The Artefact Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
