Full notes
Full 世外桃源 Land Of Idyllic Beauty update
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Repeated intro
Hello everyone, I'm Neo~
What changed
- UI and audio
- Store
- Gameplay
- Performance
世外桃源 Land Of Idyllic Beauty changes
This is the monthly work report.
I'll introduce what Murphy and I have been working on recently.
This month, we've updated some functional optimizations and UI improvements. We'll continue this work gradually during our available time.
Our main focus going forward will be entirely on the redesign of the main character's appearance.
The main character will support changing skin tones, outfits, hairstyles, and eyes. We plan to create at least 5 sets of clothing that unlock as the game progresses~
Steam post image Steam post image
Steam post imageSteam post image
We will prioritize completing the sprite for the main character, then gradually replace the sprites of other villagers.
This will take a considerable amount of time. Hand-drawing sprite frame animations is very labor-intensive, and supporting outfit changes and multiple action modules multiplies the workload. We ask for your patience~
After discussing the art side, I'll talk about my work plans and progress.
I plan to redesign the game's core progression system and early-game experience, adding more tutorial tasks and guidance.
I will completely redo the front-end display page for the talent system and make some adjustments to align with the new progression system.
For the farming side, I will make significant modifications and optimizations, completely rewriting the underlying code for planting to better support controller input and improve performance.
On the gameplay side, I will increase the importance and necessity of the farming system while allowing progression to significantly reduce the number of repetitive actions and harvest quantities for players.
That's all for our recent work progress. See you in the next work report, everyone~
Source
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