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Steam News8 January 20206y ago

New update and bugfixs - Update v0.6

How's going your new year? Pretty good, i was fun on first public alpha stage. and got much feedbacks to need rebalance&fixs. Also we didn't forget that 10 Jan happening right?

In this update2

Full notes

Full Land of Chaos Online II: Revolution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions29 changes3 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
  • Events
  • Fixes
changedPretty good, i was fun on first public alpha stage. and got much feedbacks to need rebalance&fixs.Also we didn't forget that 10 Jan happening right?
changedAlpha stage has been publishing for everyone!https://store.steampowered.com/app/1211290
changedAlpha stage has been publishing for everyone!So till 10 january i did much things to make stability game and implement some systems for more fun!
changedThen let me post these patch notes:in this alpha stage: Everyone's complaining about: "dynamic of the game is very slow." I know that map is too big but also we need break law of physics . and did .
removedSoRemoved Non-Enemy Base Speed
changedSoBuffs Tower damage reduction 20>95 (to converted percent: %37 depends damages.)

Land of Chaos Online II: Revolution changes

changedAlso we didn't forget that 10 Jan happening right?
changedhttps://store.steampowered.com/app/1211290
changedSo till 10 january i did much things to make stability game and implement some systems for more fun!
changedin this alpha stage: Everyone's complaining about: "dynamic of the game is very slow." I know that map is too big but also we need break law of physics . and did .
removedRemoved Non-Enemy Base Speed

How's going your new year?

Pretty good, i was fun on first public alpha stage. and got much feedbacks to need rebalance&fixs.

Also we didn't forget that 10 Jan happening right?

Alpha stage has been publishing for everyone!

https://store.steampowered.com/app/1211290

So till 10 january i did much things to make stability game and implement some systems for more fun!

Then let me post these patch notes:

in this alpha stage: Everyone's complaining about:"dynamic of the game is very slow."I know that map is too big but also we need break law of physics. and did.

So

  1. All minions are speedster!

  2. Like barry allen

  3. {STEAM_CLAN_IMAGE}/35176521/0603928d2211b58d51a21774067a3045a2a1f849.gif

  4. Removed Non-Enemy Base Speed

  5. Buffs Base Speed: 460> 750

  6. Buffs Tower damage reduction 20>95 (to converted percent: %37 depends damages.)

  7. Fixed Purgatorium Ranger attacks doesn't show arrow and give damage.

  8. Adjusted minions socializing AI

  9. All character stats has been rebalanced

  10. With standard stats:

  11. Nerfs Dash Speed: 1800,0>1600,0

  12. Buffs Run Speed: 750,0>875,0

  13. Buffs Stamina: 25>30

  14. Buffs Stamina Regen. : 1,0>3,0

  15. Buffs Stamina Regen. multiplier With running: 0,5>0,7

  16. Added All elemental defenses: 0>65

  17. Added All elemental damage: 0>40

  18. Partizan:

  19. Increased speed arrows: 5000>9000 Velocity

  20. Deadly Rain ultimate skill are improved for CC's: Fire arrows into the sky to do cause a massive rain of arrows that do 60/90% Movement Slow instantly and (50/65) + (ShadowDMG%10/15} + {FireDMG%15/20}) damage every 0.5 seconds for 7/10 seconds.

  21. +While casting, gain skill immunes.

  22. Casting time: 1.3 Second.

  23. Hibachi:

  24. Changed speed Shurikens: 5000>(6000/8000) velocity depends distances.

  25. Disabled Skill, Secret of Spiders: in this alpha stage matches, this skill has much bugs. so mechanism will change in the next update.

  26. Nerfed Skill, Shadow arrest: Destroy time: 50>30

  27. Stella:

  28. Changed Back Edge Strike skill mech:

  29. Back Edge Strike is an offensive ability in which Stella strikes her enemy with the dull edge of her sword, knockback them and rendering them unable to cast skills and attacks for 3/4.2/5.7 seconds in addition to causing 30/50/80(+{WindDMG})damage.

  30. +For minions and jungle monsters, it will stun.

  31. -if you use any skill or attacks while casting, it automatically cancel skill.

  32. Casting time: 1.25> 1 Second.

  33. System Implements&Changes&Fixes

  34. Core of the game

  35. Changed In game Market rules: All items have limitations to buy. you cant buy more than max limitation.

  36. Otherwise how could you buy 10 boots and wear them ːsteamfacepalmː

  37. Changed Queue design. Also added counter for how many player are queued.

  38. Implemented Reward system.

  39. Implemented Leveling and open slot. (These 2 locked slots opens when you reach 6 and 11 level.)

  40. Changed movement system (There no more W+W for dashing, only can Shift+W for dash.)

  41. Fixed Towers Health and Dead bugs

  42. Fixed effect isn't correct when you got jungle buffs.

  43. Fixed Auto graphics setting error when you trying first run game.

  44. Implemented camera shake value option in settings.

  45. Implemented Fps limit option for save power consuming in setting when backgrounded game

  46. Changed damage fonts and size. also removed others damage texts.

  47. Implemented CC's text. it will show when you got CC or to someone.

  48. Changed all AI's healths per tier lane.

  49. Tier1 Towers: 5.000 HP

  50. Tier2 Towers: 8.500 HP

  51. Inhibitor Guardians : 9.000 HP

  52. Inhibitors : 10.000 HP

  53. Base Guardians: 5.000 HP

  54. Fixed match stucks when you leaving the game during loading.

  55. Fixed Character model combining bugs.

  56. And MORE! (i cant remember all what i did fixed or added things right now. but you can find them that what i did. Also i will change this page when i remembered. No worries.)

  57. Last[EVENT] Added a easter egg and hidden gate!
  58. If you find it, you will earn 200 diamons! Good Luck everyone♥

  59. Dont forget to take ScreenShot and post to our discord.

Source

Steam News / 8 January 2020

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