In this update4
Full notes
Full Land of Anima: The Research of Artificer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Land of Anima: The Research of Artificer changes
Great news! We'll be participating in the Tower Defense Festival 2026, and to celebrate, Demo v1.0.4 is now available.
It took us some time because we made some major changes, primarily to the system controlling material behavior, which ended up breaking everything. Because of that, we had to redo many parts, but in the end, it resulted in the possibility of creating satisfying effects, such as the new elements in the Whispering Hills map and much more.
This will be the last content version we have planned for the demo, except for bug fixes. From now on, we'll be working on the full version.
If you have any questions, feel free to ask. Without further ado, here are the patch notes:
Fixes:
Issues with opaque and transparent materials and shadows
Some interactive indicators were behind map elements
The minimap drag detector was outside its area
Some buttons were malfunctioning
Some GUI elements were misplaced
Changes:
The minimap drag logic was modified for greater efficiency
News:
Pop-up Damage
Enemy Defeat Animation for Razors, Vipers, Golems, and Drakes
Health bar for enemies
Resistance bar for towers
The macro map is activated with Tab and displays the map from a high-level view, as well as the current wave and difficulty.
Mountain and Cave maps reworked
Source
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