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Steam News9 March 20264mo ago

Demo v1.0.4 is now available!

Great news! We'll be participating in the Tower Defense Festival 2026, and to celebrate, Demo v1.0.4 is now available.

In this update4

Full notes

Full Land of Anima: The Research of Artificer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition5 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedGreat news! We'll be participating in the Tower Defense Festival 2026, and to celebrate, Demo v1.0.4 is now available.It took us some time because we made some major changes, primarily to the system controlling material behavior, which ended up breaking everything. Because of that, we had to redo many parts, but in the end, it resulted in the possibility of creating satisfying effects, such as the new elements in the Whispering Hills map and much more.
fixedFixes:Issues with opaque and transparent materials and shadows
fixedFixes:Some interactive indicators were behind map elements
fixedFixes:The minimap drag detector was outside its area
fixedFixes:Some buttons were malfunctioning
fixedFixes:Some GUI elements were misplaced

Land of Anima: The Research of Artificer changes

addedIt took us some time because we made some major changes, primarily to the system controlling material behavior, which ended up breaking everything. Because of that, we had to redo many parts, but in the end, it resulted in the possibility of creating satisfying effects, such as the new elements in the Whispering Hills map and much more.
fixedIssues with opaque and transparent materials and shadows
fixedSome interactive indicators were behind map elements
fixedThe minimap drag detector was outside its area
fixedSome buttons were malfunctioning

Great news! We'll be participating in the Tower Defense Festival 2026, and to celebrate, Demo v1.0.4 is now available.

It took us some time because we made some major changes, primarily to the system controlling material behavior, which ended up breaking everything. Because of that, we had to redo many parts, but in the end, it resulted in the possibility of creating satisfying effects, such as the new elements in the Whispering Hills map and much more.

This will be the last content version we have planned for the demo, except for bug fixes. From now on, we'll be working on the full version.

If you have any questions, feel free to ask. Without further ado, here are the patch notes:

Fixes:

  • Issues with opaque and transparent materials and shadows

  • Some interactive indicators were behind map elements

  • The minimap drag detector was outside its area

  • Some buttons were malfunctioning

  • Some GUI elements were misplaced

Changes:

  • The minimap drag logic was modified for greater efficiency

News:

  • Pop-up Damage

  • Enemy Defeat Animation for Razors, Vipers, Golems, and Drakes

  • Health bar for enemies

  • Resistance bar for towers

  • The macro map is activated with Tab and displays the map from a high-level view, as well as the current wave and difficulty.

  • Mountain and Cave maps reworked

Source

Steam News / 9 March 2026

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