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Steam News8 June 202627d ago

Patch Notes 0.5.7 - Winter and Hunting

Hello everyone! I have some exciting updates to share about the game's development. The playtest has generated a lot of valuable feedback and new ideas, helping shape the next steps of the project.

In this update3

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Repeated intro

Hello everyone! I have some exciting updates to share about the game's development.

What changed

0 fixes4 additions1 change0 removals
  • Events
  • Gameplay
addedThe playtest has generated a lot of valuable feedback and new ideas, helping shape the next steps of the project. My current focus is on increasing the challenge and adding alternative ways to obtain resources, giving players more freedom in how they approach survival.
changed❄️ WinterThe winter season has now been implemented. During winter, any crops left unharvested will be lost, and wild fruits will disappear from the forest. In addition, houses will consume twice as much firewood to keep villagers warm, making resource planning and stockpiling much more important.
added🏹 HuntingHunting has also been added as an alternative source of food. It can be performed throughout the entire year, but production is limited by the number of animals available in the area.
added🚧 Next StepsThe next hunting tier will be introduced soon. Currently, villagers use traps to catch rabbits, but in the future they will be able to hunt deer using bows, increasing food production and adding more variety to the gameplay.
added🚧 Next StepsI also plan to introduce a new profession focused on processing animal hides. These materials will help villagers better withstand the winter, improving their efficiency during the cold season.

Land and Sword changes

addedThe playtest has generated a lot of valuable feedback and new ideas, helping shape the next steps of the project. My current focus is on increasing the challenge and adding alternative ways to obtain resources, giving players more freedom in how they approach survival.
changedThe winter season has now been implemented. During winter, any crops left unharvested will be lost, and wild fruits will disappear from the forest. In addition, houses will consume twice as much firewood to keep villagers warm, making resource planning and stockpiling much more important.
addedHunting has also been added as an alternative source of food. It can be performed throughout the entire year, but production is limited by the number of animals available in the area.
addedThe next hunting tier will be introduced soon. Currently, villagers use traps to catch rabbits, but in the future they will be able to hunt deer using bows, increasing food production and adding more variety to the gameplay.
addedI also plan to introduce a new profession focused on processing animal hides. These materials will help villagers better withstand the winter, improving their efficiency during the cold season.

The playtest has generated a lot of valuable feedback and new ideas, helping shape the next steps of the project. My current focus is on increasing the challenge and adding alternative ways to obtain resources, giving players more freedom in how they approach survival.

❄️ Winter

The winter season has now been implemented. During winter, any crops left unharvested will be lost, and wild fruits will disappear from the forest. In addition, houses will consume twice as much firewood to keep villagers warm, making resource planning and stockpiling much more important.

🏹 Hunting

Hunting has also been added as an alternative source of food. It can be performed throughout the entire year, but production is limited by the number of animals available in the area.

🚧 Next Steps

I believe the core winter mechanics are now in a good place. The next step is to expand both the winter and hunting systems.

The next hunting tier will be introduced soon. Currently, villagers use traps to catch rabbits, but in the future they will be able to hunt deer using bows, increasing food production and adding more variety to the gameplay.

I also plan to introduce a new profession focused on processing animal hides. These materials will help villagers better withstand the winter, improving their efficiency during the cold season.

Source

Steam News / 8 June 2026

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