Full notes
Full LAN Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
LAN Party changes
Hi everyone,
The "experimental" branch I mentioned in the previous update is now live! To access it, right-click LAN Party in your Steam library and go to Properties -> Betas and select the "experimental" branch. We will update this branch with new features that have foundational changes that will require further testing. We recommend everyone on the room be on the same branch to mitigate potential issues.
This update includes:
Extensive sanity check for rooms when loading in. This will validate if the room contains a true loop between any of its walls. It will display only the walls in the correct loop and delete all rooms not included. This should fix issues people had where their room bugged and had a bunch of junk walls but they couldn't draw or clear the room. Since this has the capacity to delete walls, we want to test this further to avoid catastrophe.
Fixed the issue where "Loading... 100%" would get stuck on the screen forever if the room has no current walls
When loading into a room without a complete loop, the in-room UI will no longer be overlayed on top of the blueprint/room designer UI. If you've had an issue where the main menu button is covering the "Clear" button in blueprint mode, this fixes that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
