Full notes
Full Lambda Enigma update
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What changed
- UI and audio
- Gameplay
Improved the axis restriction keys HUD so that it's a bit clearer what they do and when they're needed.
The computer is now a real-time 3D model, with interactable dials and improved lighting.
Added a couple of features to help make some of the tutorial computer puzzles easier to learn:
The computer now has a "Types" dial, with On/Auto/Off settings. (I'll let you figure out what each setting does.)
The computer now has an "Evaluate" dial, with On/Auto/Off settings. (I'll let you figure out what each setting does.)
Added a progress meter panel to the computer terminal.
Fully implemented the progress meters on the puzzle boxes so they accurately represent how many puzzles are currently available to the player.
Added colored pieces of tape to laser deflectors that indicate their rotation restrictions.
Added a "New Game" button to the pause menu.
Changed the "Exit" menu button to "Quit" so that the computer puzzle's "(E)xit" prompt isn't as easily confused with quitting the entire game.
Improved the loading screen font and color scheme.
Additional bug fixes.
Source
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