Full notes
Full Lakeview Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
- Balance
- Store
v1.07
Sorry for not patching the game earlier this week, some of you may already know that I was bed-ridden with flu and fever this week. That’s no excuse though, and I reeeally want to update the game at least weekly. So here we are again, with a list of changes!
Added a little text and audio cue to when it turns midnight
Fixed the number keys sometimes not working for the inventory
Made keyboard players able to change inventory slots with T and Y
Made the map upgrade work with the Y button on a controller
There was a problem with the randomised “treasure” dig-sites, fixed it, and also added almost the double amount of dig-sites to the game
The metal-detector shouldn’t keep peeping after you’ve digged the hole anymore
The cat and the dog should not get suspicion “pop-ups” over their heads anymore
Made Dr Don move a bit slower
Made sure the Sheriff’s contribution to the building of the stage gets reset if you “travel”
Made sure the Sheriff’s decision to start with the song gets reset if you “travel”
Fixed the “bone throwing” problem if you “travel”
Made sure the Hermit doesn’t give his “gift” speech if you’ve already gone to bed
The signed work permit will now be removed if you “travel”
Found a reason why the “big guy” didn’t take damage from the chainsaw, fixed it
Made sure Luanne’s shop doesn’t leave the “sell prompt” open if you exit during it
Tweaked a thing with the Scarecrow, so that “thing” should now work if you “travel”
Made a promise to myself not use as many quotation marks in future patch-notes
Source
Changelog.gg summarizes and formats this update. How we read updates.
