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Steam News11 July 20241y ago

Teaming up with Whiskeybarrel Studios

Teaming up! Well for this update there is some big news. Over the past month I have been in discussions with Whiskeybarrel Studios and we have decided to team up on making Lair of the Leviathan.

Full notes

Full Lair of the Leviathan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Events
changedThings should really pick up pace from now so stay tuned!
changedIn game preview news here's a little teaser of the bounty hall from the main city hub. You will be able to get all kinds of quests here from hunting outlaws, finding missing people and best of all, hunting down rare and dangerous monsters. As you complete quests more and more difficult bounties will be available with better and better rewards.
changedSome of the later bounties will be very challenging and also require going out and looking for clues to find them. I want to provide as much variety in gameplay as possible along with the main quest and also an 'end game' activity for players to focus on even after they complete the main story.
changedAnd in keeping with the 'represent as much as possible visually' theme of the game as you hunt down these bounties, little trophies of the fights will appear so you can have a souvenir of your battles. Trying to fill the entire hall will be a little optional challenge for players to complete and there might even be a final mega bounty for those who can do so.
changedIn the next news post I'll post a little more about the updated combat system. Until then, here's a little teaser.

Lair of the Leviathan changes

changedThings should really pick up pace from now so stay tuned!
changedIn game preview news here's a little teaser of the bounty hall from the main city hub. You will be able to get all kinds of quests here from hunting outlaws, finding missing people and best of all, hunting down rare and dangerous monsters. As you complete quests more and more difficult bounties will be available with better and better rewards.
changedSome of the later bounties will be very challenging and also require going out and looking for clues to find them. I want to provide as much variety in gameplay as possible along with the main quest and also an 'end game' activity for players to focus on even after they complete the main story.
changedAnd in keeping with the 'represent as much as possible visually' theme of the game as you hunt down these bounties, little trophies of the fights will appear so you can have a souvenir of your battles. Trying to fill the entire hall will be a little optional challenge for players to complete and there might even be a final mega bounty for those who can do so.
changedIn the next news post I'll post a little more about the updated combat system. Until then, here's a little teaser.

Teaming up!

Well for this update there is some big news. Over the past month I have been in discussions with Whiskeybarrel Studios and we have decided to team up on making Lair of the Leviathan.

I have always been happy working solo but the sheer scale of the project meant it was going to take far longer than I had anticipated and combining efforts we can get this done in a fraction of the time. If you have played the Swords and Sandals games you will also be familiar with all the great little synergies and stats in those games and I think this will bring a lot to Lair as well.

Things should really pick up pace from now so stay tuned!

Some game news

In game preview news here's a little teaser of the bounty hall from the main city hub. You will be able to get all kinds of quests here from hunting outlaws, finding missing people and best of all, hunting down rare and dangerous monsters. As you complete quests more and more difficult bounties will be available with better and better rewards.

Some of the later bounties will be very challenging and also require going out and looking for clues to find them. I want to provide as much variety in gameplay as possible along with the main quest and also an 'end game' activity for players to focus on even after they complete the main story.

And in keeping with the 'represent as much as possible visually' theme of the game as you hunt down these bounties, little trophies of the fights will appear so you can have a souvenir of your battles. Trying to fill the entire hall will be a little optional challenge for players to complete and there might even be a final mega bounty for those who can do so.

In the next news post I'll post a little more about the updated combat system. Until then, here's a little teaser.

Source

Steam News / 11 July 2024

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