In this update4
Full notes
Full Lacuna: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everybody!
What changed
- Gameplay
- Performance
- UI and audio
Lacuna: Prologue changes
First off, we want to say thank you for playing the Prologue and giving it a Very Positive rating in just five days. We're so happy you can finally get your hands on it, and we can't wait to share the full game with you as well.
As you may imagine, putting the Prologue out brought a few technical issues to our attention. We of course tested it thoroughly, but the sheer number of players and different hardware setups that have run Lacuna over the past few days is unprecedented. We also added little extra bits of polish here and there. (:
We hope the update ensures an even smoother experience. If you still encounter one of the issues below or a different bug, please let us know here in the forum or send us an e-mail: support[at]digitales.games
Best, Julian
Patch notes
General improvements
Outline Mode no longer spawns "shadow NPCs" during phone calls
Outlines no longer appear on people or objects that cannot be interacted with
Fixed an issue where avatar would get stuck walking into a wall at low FPS
Fixed an issue where controller wouldn't stop rumbling after screen shake ended
UI improvements
Fixed an issue where HUD icons would disappear after a cutscene
HUD icons are now hidden during ending trailer
Fixed an issue where opening and quickly closing Cell would cause buttons to vanish
Increased some UI element sizes to accommodate Japanese text size
Added lots of UI sounds (see audio improvements below)
Various small text & layout improvements
Level improvements
Added light sources to Villa balcony floodlights
Improved Villa floor colliders to avoid getting stuck at terrace entrance
Player now gets feedback at the end of Villa in any case (not only in case of incorrect solution)
Audio improvements
Fixed a bug where Investigation Mode would turn up music volume
Increased loudness consistency and overall loudness of Chinese voice-over
Fixed an issue where parallel music layers weren't perfectly synchronized
Added sound effects to pause menu UI
Added sound effects to commercial billboards
Added sound effects to HUD icons
Added some scene-specific sound effects
Improved ambience sound ranges & placement
Improved CigOMat & NewsOMat sound ranges & placement
Credits scene no longer plays ambience sound
Source
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