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Full notes
Full Lacuna – A Sci-Fi Noir Adventure update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Lacuna – A Sci-Fi Noir Adventure changes
Precisely a year ago, Lacuna launched on PC. It was DigiTales' first ever release, and we had no idea how it would go. Thankfully, its reception from both critics and players alike has been very positive.
Thank you so much for your support, your reviews, appreciative messages, guides, achievement hunting, social media follows, and all the other nice things you've done as a community! It means the world to us.
Today, we want to show our appreciation by bringing you Community Items, Steam Deck support, and a big anniversary update!
Community Items
We sat down and created some neat Steam Community Items for you to show off to your friends. Here's how they work in a nutshell: You earn Lacuna-themed trading cards by playing the game and by trading them on the community market with other players. Once your collection of six cards is complete, you can use them to craft a Lacuna-themed badge to show off on your Steam profile. Repeating the process levels up your badge to a maximum level of 5 (and there's a special foil badge you can earn by collecting all six rare foil cards). Crafting a badge also earns you additional Lacuna-themed random drops each time, like emojis and profile backgrounds.
In a nutshell:
Collect the six trading cards representing some of Lacuna's main characters.
Craft up to six badges to rise through the ranks at the CDI.
Express yourself using the six new Lacuna emojis (including a super rare Horace)!
Spice up your Steam profile using one of five Lacuna backgrounds.
Steam Deck support
Valve already rated Lacuna as "Playable" on Steam Deck a while ago, which is the second-best achievable rating. Having tested it ourselves, we can confirm that the game could already be played comfortably from start to finish on the Steam Deck. However, a mouse cursor would occasionally show up, which denied us the coveted "Deck Verified" rating. We have patched this and received the Verified rating just last night! It should become visible on Lacuna's page any moment now.
Anniversary update
Over the past year, we received a number of bug reports and other requests for improvements, the more severe of which we usually patched in right away. However, the backlog of minor changes kept growing, and we took a few weeks out of our schedule this month to address them. These are no major content additions or new features, but the game is getting a little shinier, faster, and more robust. You can find the full list of changes at the bottom.
We want to thank you again for your support, and we hope you keep enjoying the game. As always, let us know your thoughts!
Much love, DigiTales Interactive & Assemble Entertainment
Changelog
Polishing
Added more camera shake & controller vibration throughout the scenes
Moved away flying cars that were distracting in some scenes
Stairs in Lower Precinct apartments are now opened up after finding the apartment
Mitigated brief FPS drop in prologue
panic sequence
Adjusted volume of some music tracks
Implemented a few missing sounds
Various other small fixes & improvements
UI
Investigatable texts now scale with camera zoom
Investigatable UI canvas now scales with text length
Outline Mode tooltip is no longer truncated by screen border
Pulse on Cell's home tab is now set more frequently & accurately
Weather icon in Cell's home tab now reflects actual weather
Added Assemble news widget to main menu
Improved legibility of Asian fonts using drop shadows
Added missing color-coding of bank statements in Chinese
Walked distance in Cell home tab no longer causes a line break when long
Added Malaysian translation company to rolling credits
Fixed some typos in German and English localization
New art assets
Added a number of new commercials (incl. sound design)
Flying cars now have a variety of colors (used to be all blue)
Added proper benches to CDI HQ rooftop
Thompson now holds up contract when referring to it
Implemented dedicated 'get shot in the back' animation for Williams
Improved animations when
Rattlesnake Farms door
is blown open
Neil now leans against the wall in appropriate places
Computer screen in Drovia is now animated (+ new portrait)
Corion Church guard
is now seen coming out of hiding
Added various 'get tied up' & 'tie up' animations throughout scenes
News & cigarette machines now have their own frames in the levels
Visually improved various static & animated sprites
Fixed rare/minor bugs
Train acceleration & deceleration are no longer FPS-dependent
Player can no longer get stuck by sitting down in train right before scene change
Player can no longer get soft-stuck on the
stairs to Catherine's roof
Fixed incorrect render order of an
agent in Corion Church
Added animations for Receptionist handing Neil the universal key card
Assigned a missing portrait for agent Kumar during
Handover
scene
Added new kneel animations for
Laura in Handover
scene
Fixed jittering of sprites during (most) slow camera movements
Fixed a bug where player could clip out of
Mrs. Moore's
apartment
Fixed a bug where camera would zoom incorrectly outside Lila's apartment
Fixed a bug where Neil wouldn't put away his badge properly sometimes
Fixed a bug where player was able to get up from bed early before Gary's call
Fixed a bug where Matuna Harbor door would not visibly open up
Corrected a line being said by the wrong person in Matuna Harbor
Source
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