In this update10
Full notes
Full Labyrinth Trailblazer update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
- Workshop
- Performance
Labyrinth Trailblazer changes
Version 1.1.0 is now Available!
More content has been updated for version 1.1.0!
New Features
Floor 4 is Unlocked
A fourth floor has been added. This floor may be the toughest challenge in the run.
Two final enemies await you on this final floor. Is your team up for this challenge?
New Characters
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3 New Characters have been added. They can be unlocked like the other characters by simply finding them at a camp, or though unlocks.
New Enemies
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More common enemies have been added to the game.
Language Support
Added Language support for Simplified Chinese and Japanese
Run History
You can now see your run history in the Archives. You can see how much damage/status applied/healing done each of your characters (and enemies) has done throughout the run. This will also display their equipment and other stats like how long the run was.
Modding Support
Modding is now supported by the game. Head over to the workshop panel to see more details.
Other Updates
2 New Achievements have been added
7 New Difficulty Modifiers have been added. Here are some below
Difficulty: Can't see Enemy HP
Difficulty: Can't see Enemy Intent
Difficulty: Auto Battle
Difficulty: Solo Run
Difficulty: Undetectable Enemies
Several new items and equipments have been added
Added more colour to text descriptions to help highlight keywords
Each Character's skill pool has been expanded to have at least 16 skills. (2 Starting skills, 5 Active skills, 5 Passive skills, and 4 unlockable skills)
Max Difficulty Refresh has been increased to 3
A new event has been added on the 3rd floor
Balance Changes
Some Difficulty Numbers have been updated
Increased the numbers on several potions
Atk Up buff no longer affects self damage
Aura Buff applies now applies fixed Str so it is unaffected by buffs/debuffs
Nagatama Status gives now gives shield based on number of debuffs instead of a flat amount
Counter Stance/Followup Stance/Killer Stance now applies 2 Blind/Shackles/Poison instead of 1 Shackles
Static Debuff now ticks down from usage instead of duration
Bear Claw damage has been reduced from 2 -> 1
Boxing Gloves now also has a 35% chance to deal 1 damage
Deadly fang and Excalabur now have a cooldown of 1
Faery Spirit now has a 50% chance to activate
First Aid Kit no longer has a cooldown, but has a max usage of 6. Heal amount has been changed from 2 -> 1
Holy Cross has been changed from dealing damage to losing hp to make it more different than Rod of Light
Holy Cross is now an Uncommon Item
Rod of Light is now a Rare Item
Honey Jar is now an Uncommon Item
Overflowing Chalice now gives tp if the unit applies any status with value 3 or greater
Robot Mask now summons the Sentry Head
Sword no longer has a % chance of activating. (It is now guaranteed 1 extra damage)
Torii Damage requirement has been reduced from 3 -> 2
Wizard Hat now lets the unit apply +1 status if their max tp is greater or equal to 6
Some of the basic enemies damage has been reduced
Wind Mage's Reflex Heal has been moved to Miko
Mage has been renamed to Fire Mage
Fire Mage's Mana Shield now scales of their own Max TP instead of the target
Fire Mage's Explosion no longer has a cooldown
Many of the character's skills have been adjusted due to expanding their skill pools
Bug Fixes
Fixed an issue where you can get duplicate rewards
Fixed an issue with the difficulty tag "Max Party" where you get 0 equip slots
Fixed an issue where the door can spawn sideways in rooms
Fixed an issue where Taunt is labeled as a buff instead of a debuff
Fixed an issue where the enemy intent description would not be updated
Fixed a few issues with level generation
Fixed an issue where sometimes the Battle controls were unelectable (This was caused when an enemy's hp bar is invisible, though the issue self fixed itself if you hovered over said enemy)
Fixed an issue where Evasion would not tick down when you missed was fixed
Fixed an issue where zooming out on the map may cause the walls to "disappear"
Fixed an issue where unequipping/equipping an item may not update some of the item's effect's numbers
Fixed an issue where AOE skills with passives, such as clobber, would deal extra damage
Fixed an issue for skill upgrades if they have a multiplier value.
Fixed an issue where the side map would sometimes go off screen when it hides/unhides
Fixed an issue where the shop would restock on reload
Fixed an issue with text formatting for some upgrade options
Fixed an issue with Ice Mage's Snow Haven where it wasn't displaying it only healed summons
Fixed an issue where you can unlock "null" due to having unlocked all the characters already
Fixed an issue where clicking on a text with tool tip would auto show the tooltips
Fixed an issue where you could not scroll in the log box
Fixed Map Generation issues where you can get unfinishable maps
Fixed an issue with the Evasion Tooltip Text
Fixed an issue where the game crashes if you had summons and were selecting a reward
Fixed an issue where you can walk into the Book event after you finished it
Fixed an issue where Ninja's Shadow clone skill had no upgrades
Fixed an issue with the sleep status, where its multiplier was not being applied. Stone Dragon's Silent Death has been updated as a result
Fixed an issue where upgrades can be downgrades for some skills
I recommend starting a new run after the update instead of continuing one to ensure you can play the new content (and that nothing breaks due to version differences)
Source
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