HomeGamesUpdatesPricingMethodology
Steam News30 June 20264d ago

Version 1.1.0 Update!

Version 1.1.0 is now Available! More content has been updated for version 1.1.0! New Features Floor 4 is Unlocked A fourth floor has been added. This floor may be the toughest challenge in the run.

In this update10

Full notes

Full Labyrinth Trailblazer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes13 additions25 changes4 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Workshop
  • Performance
changedVersion 1.1.0 is now Available!More content has been updated for version 1.1.0!
addedFloor 4 is UnlockedA fourth floor has been added. This floor may be the toughest challenge in the run.
changedFloor 4 is UnlockedTwo final enemies await you on this final floor. Is your team up for this challenge?
addedNew Characters3 New Characters have been added. They can be unlocked like the other characters by simply finding them at a camp, or though unlocks.
addedNew EnemiesMore common enemies have been added to the game.
addedLanguage SupportAdded Language support for Simplified Chinese and Japanese
Bear Claw damage21Bear Claw damage decreased, nerfHeal amount21Heal amount decreased, nerfTorii Damage requirement32Torii Damage requirement decreased, nerf

Labyrinth Trailblazer changes

changedMore content has been updated for version 1.1.0!
addedA fourth floor has been added. This floor may be the toughest challenge in the run.
changedTwo final enemies await you on this final floor. Is your team up for this challenge?
added3 New Characters have been added. They can be unlocked like the other characters by simply finding them at a camp, or though unlocks.
addedMore common enemies have been added to the game.

Version 1.1.0 is now Available!

More content has been updated for version 1.1.0!

New Features

Floor 4 is Unlocked

A fourth floor has been added. This floor may be the toughest challenge in the run.

Two final enemies await you on this final floor. Is your team up for this challenge?

New Characters

Steam post imageSteam post imageSteam post image

3 New Characters have been added. They can be unlocked like the other characters by simply finding them at a camp, or though unlocks.

New Enemies

Steam post imageSteam post imageSteam post image

More common enemies have been added to the game.

Language Support

Added Language support for Simplified Chinese and Japanese

Run History

You can now see your run history in the Archives. You can see how much damage/status applied/healing done each of your characters (and enemies) has done throughout the run. This will also display their equipment and other stats like how long the run was.

Modding Support

Modding is now supported by the game. Head over to the workshop panel to see more details.

Other Updates

  • 2 New Achievements have been added

  • 7 New Difficulty Modifiers have been added. Here are some below

    • Difficulty: Can't see Enemy HP

    • Difficulty: Can't see Enemy Intent

    • Difficulty: Auto Battle

    • Difficulty: Solo Run

    • Difficulty: Undetectable Enemies

  • Several new items and equipments have been added

  • Added more colour to text descriptions to help highlight keywords

  • Each Character's skill pool has been expanded to have at least 16 skills. (2 Starting skills, 5 Active skills, 5 Passive skills, and 4 unlockable skills)

  • Max Difficulty Refresh has been increased to 3

  • A new event has been added on the 3rd floor

Balance Changes

  • Some Difficulty Numbers have been updated

  • Increased the numbers on several potions

  • Atk Up buff no longer affects self damage

  • Aura Buff applies now applies fixed Str so it is unaffected by buffs/debuffs

  • Nagatama Status gives now gives shield based on number of debuffs instead of a flat amount

  • Counter Stance/Followup Stance/Killer Stance now applies 2 Blind/Shackles/Poison instead of 1 Shackles

  • Static Debuff now ticks down from usage instead of duration

  • Bear Claw damage has been reduced from 2 -> 1

  • Boxing Gloves now also has a 35% chance to deal 1 damage

  • Deadly fang and Excalabur now have a cooldown of 1

  • Faery Spirit now has a 50% chance to activate

  • First Aid Kit no longer has a cooldown, but has a max usage of 6. Heal amount has been changed from 2 -> 1

  • Holy Cross has been changed from dealing damage to losing hp to make it more different than Rod of Light

  • Holy Cross is now an Uncommon Item

  • Rod of Light is now a Rare Item

  • Honey Jar is now an Uncommon Item

  • Overflowing Chalice now gives tp if the unit applies any status with value 3 or greater

  • Robot Mask now summons the Sentry Head

  • Sword no longer has a % chance of activating. (It is now guaranteed 1 extra damage)

  • Torii Damage requirement has been reduced from 3 -> 2

  • Wizard Hat now lets the unit apply +1 status if their max tp is greater or equal to 6

  • Some of the basic enemies damage has been reduced

  • Wind Mage's Reflex Heal has been moved to Miko

  • Mage has been renamed to Fire Mage

  • Fire Mage's Mana Shield now scales of their own Max TP instead of the target

  • Fire Mage's Explosion no longer has a cooldown

  • Many of the character's skills have been adjusted due to expanding their skill pools

Bug Fixes

  • Fixed an issue where you can get duplicate rewards

  • Fixed an issue with the difficulty tag "Max Party" where you get 0 equip slots

  • Fixed an issue where the door can spawn sideways in rooms

  • Fixed an issue where Taunt is labeled as a buff instead of a debuff

  • Fixed an issue where the enemy intent description would not be updated

  • Fixed a few issues with level generation

  • Fixed an issue where sometimes the Battle controls were unelectable (This was caused when an enemy's hp bar is invisible, though the issue self fixed itself if you hovered over said enemy)

  • Fixed an issue where Evasion would not tick down when you missed was fixed

  • Fixed an issue where zooming out on the map may cause the walls to "disappear"

  • Fixed an issue where unequipping/equipping an item may not update some of the item's effect's numbers

  • Fixed an issue where AOE skills with passives, such as clobber, would deal extra damage

  • Fixed an issue for skill upgrades if they have a multiplier value.

  • Fixed an issue where the side map would sometimes go off screen when it hides/unhides

  • Fixed an issue where the shop would restock on reload

  • Fixed an issue with text formatting for some upgrade options

  • Fixed an issue with Ice Mage's Snow Haven where it wasn't displaying it only healed summons

  • Fixed an issue where you can unlock "null" due to having unlocked all the characters already

  • Fixed an issue where clicking on a text with tool tip would auto show the tooltips

  • Fixed an issue where you could not scroll in the log box

  • Fixed Map Generation issues where you can get unfinishable maps

  • Fixed an issue with the Evasion Tooltip Text

  • Fixed an issue where the game crashes if you had summons and were selecting a reward

  • Fixed an issue where you can walk into the Book event after you finished it

  • Fixed an issue where Ninja's Shadow clone skill had no upgrades

  • Fixed an issue with the sleep status, where its multiplier was not being applied. Stone Dragon's Silent Death has been updated as a result

  • Fixed an issue where upgrades can be downgrades for some skills

I recommend starting a new run after the update instead of continuing one to ensure you can play the new content (and that nothing breaks due to version differences)

Source

Steam News / 30 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.