Full notes
Full Labyrinth Trailblazer update
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What changed
- UI and audio
- Balance
- Gameplay
Bug fixes
Fixed an issue where Evasion would not tick down when you missed was fixed Fixed an issue where zooming out on the map may cause the walls to "disappear" Fixed an issue where unequipping/equipping an item may not update some of the item's effect's numbers Fixed an issue where AOE skills with passives, such as clobber, would deal extra damage Fixed an issue for skill upgrades if they have a multiplier value. Fixed an issue where the side map would sometimes go off screen when it hides/unhides Fixed an issue where the shop would restock on reload Fixed an issue with text formatting for some upgrade options Fixed an issue with Ice Mage's Snow Haven where it wasn't displaying it only healed summons Fixed an issue where you can unlock "null" due to having unlocked all the characters already Fixed an issue where clicking on a text with tool tip would auto show the tooltips Fixed an issue where upgrades for a 0 damage skill will increase it by +2 instead of +1 Fixed an issue where you could not scroll in the log box
Balance Change
Fighter Double Slash: Cost 1 TP -> 0 TP Wide Slash: Cooldown 2 -> Cooldown 1 Heavy Slash: Cost 1 HP -> 0 HP
Notes: You can now use "Self Patch" into "Double Slash" without needing extra TP "Wide Slash" is buffed since the Archer's "Trip Shot" is just a better version of it at the moment Heavy Slash having a cost was a bit much for the early game.
Wurm Burrow: Apply 3 Evasion -> Apply 2 Evasion
Notes: It was kind of annoying to deal with 3 stacks of Evasion in a fight you've already won.
Miko Summon Divine Spirit: Lose +4 HP if party debuff equals 0 -> self debuff equals 0 heavenly aura: If Party Debuff equals 0 -> Self Debuff equals 0
Notes: Made two of Miko's skill easier to use
Thunder Mage Shock: removed Influx keyword Added Static debuff: [Static X] Apply 1 shock on hit Dur X Skills that gain static:
- Zap
- High voltage
- Magnetic field
Wind Mage Second Wind: Applies Regen and Spd to Single Target -> to Column Wind Barrier: Applies Barrier to Single Target -> to Column
Notes: Regen and Barrier are pretty weak on their own. Hopefully adding an AOE to the skills should help improve them.
Golden Axe damage 1.4x -> 2x damage
Notes: Golden Axe's -1 penalty already decreased the damage of too many skills.
Goblin Shaman: HP 7 -> 6 Goblin Warrior: HP 9 -> 8
Notes: The Goblin King is pretty tough. Lowering his minion's hp should help make it more manageable
Prant: HP 14 -> 15 Turtle: HP 10 -> 11 Wurm: HP 12 -> 13 Golemn: HP 11 -> 12
Ghost Sword: HP 18 -> 21 Snap Plant: HP 21 -> 23 Gargoyle: HP 24 -> 26 Wyvren: HP 21 -> 22 Skeleton: HP 19 -> 20 Heavenly Dragon: HP 125 -> 130 Grand Tree: HP 77 -> 80 Demon King: 143 -> 150
Notes: A slight increase in the hp of all the 2nd and 3rd floor enemies.
Other Changes
Updated animation for showing if a status is being applied Enemies have priority for start of battle effects to get their summons before you trigger your own start of battle effects.
That's it for this patch notes.
Source
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