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Steam News3 December 20257mo ago

20251204

1 调整游戏整体难度,加大了道具恢复量,提升了整体防御力,延长了时停时长,提高了盾反判定时常,提高了完美防御的判定时长等等 游戏目标不再是硬核动作游戏,逐渐往JRPG方向转移,让普通玩家也能体会游戏乐趣

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1 调整游戏整体难度,加大了道具恢复量,提升了整体防御力,延长了时停时长,提高了盾反判定时常,提高了完美防御的判定时长等等 游戏目标不再是硬核动作游戏,逐渐往JRPG方向转移,让普通玩家也能体会游戏乐趣

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Steam News / 3 December 2025

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