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Steam News16 May 20251y ago

Thank you for the support - Future plans + Upcoming Patches

Hello all, first of all, we'd like to thank everybody for the great reception to Labyrinth of the Demon King.

Full notes

Full Labyrinth Of The Demon King update

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Repeated intro

Hello all, first of all, we'd like to thank everybody for the great reception to Labyrinth of the Demon King. The game has been a labour of love over a long period of time, and we're pleased to see that all the work and refinement that went into the game has really struck a chord with people! We appreciate it a lot.

What changed

5 fixes2 additions1 change1 removal
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedWe've been listening to your feedback points, and have planned a series of patches to improve/address the most commonly mentioned issues. One of these has been heard loud and clear: you would all like to punch small people in the face. Here's a sneak peek at a new weapon that'll allow you to do so, which will be available in a free upcoming update.
fixedBefore that though, we'll have a smaller hotfix/improvement patch coming within the next few days, which will address a few small points. These are (will be repeated in patch notes):
addedAdded framerate cap options (and warning popup that some behaviour may be unpredictable at very high frame rates)
removedDisabled torch being unequipped when entering an exterior cell
changedUsing the quick equip torch button will now equip the lantern if the player has purchased it
fixedFixed error where placeholder language names were used instead of official translated terms

Labyrinth Of The Demon King changes

addedWe've been listening to your feedback points, and have planned a series of patches to improve/address the most commonly mentioned issues. One of these has been heard loud and clear: you would all like to punch small people in the face. Here's a sneak peek at a new weapon that'll allow you to do so, which will be available in a free upcoming update.
fixedBefore that though, we'll have a smaller hotfix/improvement patch coming within the next few days, which will address a few small points. These are (will be repeated in patch notes):
addedAdded framerate cap options (and warning popup that some behaviour may be unpredictable at very high frame rates)
removedDisabled torch being unequipped when entering an exterior cell
changedUsing the quick equip torch button will now equip the lantern if the player has purchased it

We've been listening to your feedback points, and have planned a series of patches to improve/address the most commonly mentioned issues. One of these has been heard loud and clear: you would all like to punch small people in the face. Here's a sneak peek at a new weapon that'll allow you to do so, which will be available in a free upcoming update.

Before that though, we'll have a smaller hotfix/improvement patch coming within the next few days, which will address a few small points. These are (will be repeated in patch notes):

  • Added framerate cap options (and warning popup that some behaviour may be unpredictable at very high frame rates)

  • Disabled torch being unequipped when entering an exterior cell

  • Using the quick equip torch button will now equip the lantern if the player has purchased it

  • Fixed error where placeholder language names were used instead of official translated terms

  • Fixed spelling error in Kings Court Puzzle

  • Fixed issue where status effects would display “{Amout}” instead of the number for stack amounts for certain languages

Other issues are being looked at and will be addressed in future updates/patches.

Once again, thank you all for the support! We are thrilled with the reception the game has received. If you've been enjoying the game, be sure to leave a review as it does help us a lot as a small team. See you all again soon!

Source

Steam News / 16 May 2025

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