In this update8
Full notes
Full Labyrinth of Aetheria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Performance
- Fixes
Labyrinth of Aetheria changes
Update Details
This update focuses on improving the early-game experience by adding guidance messages for new players, as well as refining the Camp menu, improving the map display, renaming certain event items, adjusting gameplay, and fixing various bugs.
Added Early-Game Guidance
Added new events and messages to help new players learn the basic controls and understand how to progress through the game.
Improved the Camp Menu
Reorganized the Camp menu to provide quicker access to frequently used features.
Improved the Map Display
Locked doors are now displayed in a different color from regular doors, making them easier to identify.
Renamed Event Items
Many players told me that the names of certain event items (keys) obtained through Guild quests were confusing. Based on that feedback, I renamed them to make their purpose clearer.
Example:"Kobold Key" → "Heart Key"
Added an Option to Return to the Title Screen
Added an option to return to the title screen from the game menu.
Rebalanced Some Spells
Adjusted the performance of some spells, including Stone Blast, to improve their balance with other spells.
Other Bug Fixes
Fixed an issue where some items could not be used during battle, along with several other minor bugs.
If you've been enjoying the game, I'd greatly appreciate it if you could leave a Steam review. Even a short review makes a big difference. Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
