In this update5
Full notes
Full LabyrAInth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
LabyrAInth changes
PATCH NOTES GAME VERSION 0.1.4.1.
Major changes
Support for 16 LANGUAGES (English, Italian, French, Spanish, Spanish (Latin America), Portuguese, Brazilian Portuguese, German, Greek, Polish, Turkish, Russian, Korean, Japanese, Simplified Chinese, Traditional Chinese)
New, improved tutorial scene that teaches you more about the game.
New guide/help UI to help you learn more about the game.
The crosshair now shows when you successfully hit enemies on their body (yellow) or head (red).
Headshot damage logic implemented for double damage on enemies
New Directional Damage HUD to know where you are being hit
New labyrinths: They are now smaller and faster to traverse and solve, making for a more fun and faster gaming experience
Minor changes
Projectiles now make a sound based on the surface they hit.
New labyrinths now have a unique combination of wall designs to help you better navigate the labyrinths.
The audio trap has been improved with a new muffling sound effect and warning sound.
Improved Blade Trap: Can now be shot at easily.
New decorations in the labyrinths: pipes
Many UI adaptations to accommodate all new languages.
Tooltips added to game mode tiles.
Added hints to the Death/Lose screen.
Added in-game action suggestions.
The weapon now has double the accuracy when you stand still.
Improved explosion and trap effects.
See you in the October NextFest here on Steam
Keep on Wishlisting!
Onto the next update!
Source
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