Full notes
Full Labrys update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Fixes
- UI and audio
- Balance
Added semi-transparent pieces on exits for visual guidance.
Added new interpolation and extrapolation system for significantly smoother movement even with high latency.
Improved chalk appearance.
Improved NPC ragdoll.
Improved post process and lighting.
Improved human spawn location appearance.
Improved main menu.
Decreased overall fog.
Increased spawn rate of iron gates, caltrop crates and smoke bombs.
Spectator mode is now smoother.
When you take a torch from a wall, the wall support no longer disappears.
Fixed issue with Minotaur charge ability not working properly depending on FPS
Fixed issue with sometimes timing out while connecting to server.
Fixed issue with sometimes happening really long loading screen.
Fixed issue with very rarely getting stuck on the door on humans spawn.
Fixed issue with spectator UI being persistent after getting resurrected.
Fixed issue with caltrop spikes being persistent after the Minotaur steps on them.
Fixed issue with sometimes when equipping an item it would appear at the feet of your character.
Fixed issue with staircase at Trident temple not going up for clients that are far away.
Fixed some missing localization.
Fixed issue with extreme packet loss during attacking affecting Minotaur movement speed permanently
Fixed issue with head movement of clients not happening for server owner.
Source
Changelog.gg summarizes and formats this update. How we read updates.
