HomeGamesUpdatesPricingMethodology
Steam News18 December 20232y ago

Update there I've fixed several bugs and made few balance changes)

Update for Laboratory X-29 is here! I've fixed several nasty bugs) First of all - I've fixed issues with "the Last room" where you'd get stuck there with no way out but to restart the game.

In this update3

Full notes

Full Laboratory X-29 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition12 changes0 removals
  • Fixes
  • UI and audio
  • Balance
fixedI've fixed several nasty bugs)First of all - I've fixed issues with "the Last room" where you'd get stuck there with no way out but to restart the game.
changedI've fixed several nasty bugs)"Rat King" second ability now aiming properly then shooting small rats into you.
changedI've fixed several nasty bugs)Sound and music now don't begin to mix and play over each other after runs ends successfully.
changedI've fixed several nasty bugs)"Top secret" lore note now appear and work properly.
changedI've fixed several nasty bugs)Companions now don't distract "the Last room" cutscene with there effects.
fixedI've fixed several nasty bugs)Fixed: small visual issues with some effects/abilities.

Laboratory X-29 changes

fixedFirst of all - I've fixed issues with "the Last room" where you'd get stuck there with no way out but to restart the game.
changed"Rat King" second ability now aiming properly then shooting small rats into you.
changedSound and music now don't begin to mix and play over each other after runs ends successfully.
changed"Top secret" lore note now appear and work properly.
changedCompanions now don't distract "the Last room" cutscene with there effects.

Update for Laboratory X-29 is here!

I've fixed several nasty bugs)

  • First of all - I've fixed issues with"the Last room"where you'd get stuck there with no way out but to restart the game.

  • "Rat King"second ability now aiming properly then shooting small rats into you.

  • Sound and music now don't begin to mix and play over each other after runs ends successfully.

  • "Top secret"lore note now appear and work properly.

  • Companions now don't distract "the Last room" cutscene with there effects.

  • Fixed: small visual issues with some effects/abilities.

Make sure you tell me about issues you found so I could fix them)

Also I've made few balance changes:

  • "Chicky"was too good with eating chicken for you. So, now he will eat chicken and heal you every 13 seconds instead of previously 11 seconds.

  • "Fafnir"now deal more damage by attack. From previous 5/5x2/8x2 to 7/7x2/10x2 in each form respectively.

  • "R3D3"lore note bonus ability now triggers every 25 seconds instead of previous 30 seconds. Also, now you need 25 energy instead of 35 energy collected to trigger bonus ability. Note: Hope this companions changes help you to give a try to every companion on your runs)

  • "GM's Dice set"is too good) I don't want to nerf it and take away fun) So I tried to buff most underperforming weapon in a list. And sadly for me it's"Sawed-off". Sadly - because I think this is the most powerful weapon if you need a fast way to deal with enemies one by one. So, now bonus from"Sawed-off"lore note will transform every bullet into "charged" one and not by chance. Note: I still think that fun is more important than nerfing things. So, if you think that you favorite weapon or lore note bonus/ability feel a bit "meh" - tell me and we will try to find solution for that)

  • I hear that"Laser Rooms"cause too many troubles. This room was indented to be high danger and deadly encounter. But I understand that it's may be not fun. So, now this room will have less lasers and a bit more space to maneuver.

  • "Petey"from level 3 of Laboratory will return with cool new ability already with next update. Stay tuned)

Good luck!

(\ /) 0_o (\ /)

Source

Steam News / 18 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.