In this update1
Full notes
Full Kyoto Anomaly update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Server
- Gameplay
Kyoto Anomaly changes
It's been great to see the reception of Kyoto Anomaly, and whilst the experience has been mainly bugfree, there were a few QoL issues that popped up that we wanted to address.
Should you run into some other bugs or have QoL requests, please let us know through either the Steam Discussions, or our Discord server.
Changelog
Improved the player movement system, so you no longer lose your momentum when touching walls or other objects.
Fixed a bug with 2 anomalies where they could spawn too early (
fog entity and chasing oni
), leading to a condition where you couldn't escape them killing you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
