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Steam News3 October 20241y ago

KVARK is out now!

Hey everyone! It's finally here, release of the third and last chapter of Kvark. It was a long journey to get here but we did it, with your help of course.

In this update1

Full notes

Full Kvark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedHey everyone!You can look forward to 4 new levels, more enemies, new weapon, 5 new localizations, and much more. We also added new system for collectibles and greatly improved binding settings to be able to bind almost anything (so the guy who wrote us that he can't bind shooting to space bar can do so now :D).
addedHey everyone!Additional content - 4 new levels - More enemies - New weapon - More lore - Player thoughts - Collectibles - More posters - New perks - More interactive items
fixedHey everyone!Features: - New localizations to Japannese, Chinese, German, Polish and Russian (We already had localization for English and Czech) - Added arachnophobia mode - Improved shader compiling process to use new Unreal Engine PSO - Physics props now have dynamic shadow - Inventory is more compact and looks better - Various UI improvements - Some switch N puzzles will display progress - Organized bindings into categories - Fixed and improved bindings - Cardboard box has random drop
fixedHey everyone!Fixes: - Fixed hit animations - Drones shouldn't get stuck in walls - Audio - Ambience is muted when going back to the main menu - Improved drone movement - Audio - Settings - Loading doesn't stop ambient audio - Audio - headshot doesn't play when attacking with wrench - Music stops after killing boss in CH1L5 - Added missing reverb and ambient in CH2L1 - Audio - Conveyor belt doesn't stop on load in C2L3 - Overlay material on pickups fade smoothly instead of abruptly appearing - Footsteps works on level geometry - All levels arent unlocked in level picker - Elevator shouldn't damage the player - Enemies shouldn't get stuck in C2L5 in big cave - Player can't get stuck in C2L2 - And many many more small fixes

Kvark changes

addedYou can look forward to 4 new levels, more enemies, new weapon, 5 new localizations, and much more. We also added new system for collectibles and greatly improved binding settings to be able to bind almost anything (so the guy who wrote us that he can't bind shooting to space bar can do so now :D).
addedAdditional content - 4 new levels - More enemies - New weapon - More lore - Player thoughts - Collectibles - More posters - New perks - More interactive items
fixedFeatures: - New localizations to Japannese, Chinese, German, Polish and Russian (We already had localization for English and Czech) - Added arachnophobia mode - Improved shader compiling process to use new Unreal Engine PSO - Physics props now have dynamic shadow - Inventory is more compact and looks better - Various UI improvements - Some switch N puzzles will display progress - Organized bindings into categories - Fixed and improved bindings - Cardboard box has random drop
fixedFixes: - Fixed hit animations - Drones shouldn't get stuck in walls - Audio - Ambience is muted when going back to the main menu - Improved drone movement - Audio - Settings - Loading doesn't stop ambient audio - Audio - headshot doesn't play when attacking with wrench - Music stops after killing boss in CH1L5 - Added missing reverb and ambient in CH2L1 - Audio - Conveyor belt doesn't stop on load in C2L3 - Overlay material on pickups fade smoothly instead of abruptly appearing - Footsteps works on level geometry - All levels arent unlocked in level picker - Elevator shouldn't damage the player - Enemies shouldn't get stuck in C2L5 in big cave - Player can't get stuck in C2L2 - And many many more small fixes

Hey everyone!

It's finally here, release of the third and last chapter of Kvark.

It was a long journey to get here but we did it, with your help of course. Big thanks for everyone who submitted feedback or wrote us a review. The game wouldn't be what it's now without you!

You can look forward to 4 new levels, more enemies, new weapon, 5 new localizations, and much more. We also added new system for collectibles and greatly improved binding settings to be able to bind almost anything (so the guy who wrote us that he can't bind shooting to space bar can do so now :D).

Here is the trailer: https://www.youtube.com/watch?v=nBmUjnIvO4I

We hope you enjoy 1.0

  • Latest past team

Let's get to work comrades!

If you want details, here is the full changelog for the 1.0.

Additional content - 4 new levels - More enemies - New weapon - More lore - Player thoughts - Collectibles - More posters - New perks - More interactive items

Features: - New localizations to Japannese, Chinese, German, Polish and Russian (We already had localization for English and Czech) - Added arachnophobia mode - Improved shader compiling process to use new Unreal Engine PSO - Physics props now have dynamic shadow - Inventory is more compact and looks better - Various UI improvements - Some switch N puzzles will display progress - Organized bindings into categories - Fixed and improved bindings - Cardboard box has random drop

Fixes:

  • Fixed hit animations
  • Drones shouldn't get stuck in walls
  • Audio

Ambience is muted when going back to the main menu - Improved drone movement - Audio - Settings - Loading doesn't stop ambient audio - Audio - headshot doesn't play when attacking with wrench - Music stops after killing boss in CH1L5 - Added missing reverb and ambient in CH2L1 - Audio - Conveyor belt doesn't stop on load in C2L3 - Overlay material on pickups fade smoothly instead of abruptly appearing - Footsteps works on level geometry - All levels arent unlocked in level picker - Elevator shouldn't damage the player - Enemies shouldn't get stuck in C2L5 in big cave - Player can't get stuck in C2L2 - And many many more small fixes

Source

Steam News / 3 October 2024

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