Full notes
Full Kvark update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Thank you so much for playing the game! Since we are in early access, we would love to hear your thoughts about the game. If you have any feedback, suggestions, questions, or just want to chat with us, join our Discord.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Here is the change log:
New features:
Changed how interaction works with props - You now need to press E once to take them and E once to put them down
You can also now throw those props with LMB
All cardboard boxes are now props and can be destroyed
Camera shake of all weapons improved
Shotgun feel improved
Added Discord icon to the main menu
HUD will get more glitched out the lower your HP gets
Added in-game text tutorial at the start of the game
Texts in levels will now show their translation when hovered
Balancing:
Decreased accuracy of all enemies
Drones now start shooting after they spot the player (not right away after spawning)
Shotgun damage increased
Made easy difficulty easier and hard difficulty harder
Increased headshot damage multiplier
Bugfixes:
Improved Chinese localization
Brightness setting is now also affecting main menu
Indicator device is switching to green when pumps are turned on
You can now interact with every interactable actor and also should see their tooltip
Anethium tutorial screen now has correct image
Rat isn‘t getting stuck on dead enemies
Ladder movement improvements - It is now possible to use W to get of ladder when looking away from it
Player isn‘t rotating when any key is bound to left or right arrow and pressed
You were able to duplicate N1 Great when picking it up
Bugs we are aware of and are trying to fix them:
Drones get stuck in wall sometimes
Shotgun reload sound is playing infinitely and restart is needed for fix
For some people flicking flashlight on and off frequently crashes the game
And now, community highlights: (kvak is quack in Czech :D)
sent to us by XtramCZ on Discord, thanks!
And what are we planning for the next update? As we now have a little time between chapter we want to upgrade to Unreal engine 5.1 for better physics engine and we would also like to move game repository from git to subversion for better teamwork. This won't take long but it will help us to work more efficiently. And then we will of course start to work on the second chapter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
