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Steam News8 December 20232y ago

New feature update on December 9th

This update adds kungfus effect combinations, equipment, and difficulty levels 6 and 7. Combination of kungfus effects: Sancai: 50% chance of combo.

Full notes

Full Kungfu update

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What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedThis update adds kungfus effect combinations, equipment, and difficulty levels 6 and 7.
changedCombination of kungfus effects: Sancai: 50% chance of combo. Combo: Attack 2 times Flying Dragon: Causes 30% damage to surrounding enemies after attacking YinAndYang: 12% probability of causing the enemy to enter a state of chaos, lasting 2 seconds. Chaos state: attacking yourself Four-Image: 15% chance to stun the enemy for 2 seconds Seven sects: 25% chance of tapping the enemy (next attack will cause no damage) Illusions: There is a 15% chance of creating an illusion when attacking. It inherits 50% of the attack and 25% of the health of the original body. It cannot restore blood. Up to 3 illusions can exist at the same time. Invincible: Offset 1 fatal damage and restore 100% HP Ice and Fire: 15% chance to freeze the enemy for 2 seconds (unable to move, but +30% damage reduction), 30% chance to burn the enemy for 2 seconds (healing is converted into double damage) Tianshan Stargazing: Status Resistance +30% Accumulation: After receiving 3 damage, attack the surrounding enemies once.
addedEquipment: A total of 35 new pieces of equipment have been added, divided into levels 1-5, with 7 pieces per level. After waves 4, 14, 24, 34, and 44, you can choose a piece of level 1, 2, 3, 4, and 5 equipment respectively. Each time, 5 pieces of equipment will be randomly selected from 7 pieces.
changedlevel1 items Shovel: +10 basic life, 10% chance of getting 1 copper coin after killing an enemy Seed: +15 base life, +5 health recovery per second Gloves: +5 base attack, +(2×number of enemies) attack speed Medal: When the blood volume is >50%, +10 basic attack; when the blood volume is <=50%, +5% damage reduction Broom: +5 basic attack, +2% damage reduction, +3% attack speed Spear: +5% attack speed, 15% chance to reduce the enemy's attack speed by 15%, lasting 2 seconds Ring: +5 base health, +15 health recovery per second after being attacked, lasting 2 seconds
changedLevel2 items Dragon Scale Shield: +4% damage reduction, +10 basic HP. After hitting the enemy, it will enter a burning state and receive 20% of the player's attack damage every second. Light Bow: +10% attack speed, 100% probability of reducing the enemy's attack speed by 10% Pearl of Greed: -20 base attack, +2 copper coins at the end of each wave Heavy Rain Pear Blossom Needle: +10 basic attack, causing 15% damage to surrounding enemies after hitting Destruction Spirit Ball: Enemy damage reduction -10% after hit Blood-drinking sword: blood-sucking +5%, enemy recovery effect after hit -15% Magic Eye: -30% final HP, +20% final attack, +20% attack speed
changedLevel3 items Ax of Justice: Attack speed +20%, damage reduction +30% when in dizziness or chaos state Flame Cloak: Damage reduction +10%, causing 20% attack damage to all enemies every second Ritual Robe: Damage increased by +10%, enemy status resistance -10% Titan's residual iron: +10% damage reduction, +20% status resistance Hou Yi's Quiver: Ignore the enemy and reduce damage by 75% Elf Coat: Attack speed +25%, dodge +10% Unyielding Shell: +10% final HP, 25% chance to counterattack when hit, causing 50% × (attack + maximum HP) damage

Kungfu changes

addedThis update adds kungfus effect combinations, equipment, and difficulty levels 6 and 7.
changedCombination of kungfus effects: Sancai: 50% chance of combo. Combo: Attack 2 times Flying Dragon: Causes 30% damage to surrounding enemies after attacking YinAndYang: 12% probability of causing the enemy to enter a state of chaos, lasting 2 seconds. Chaos state: attacking yourself Four-Image: 15% chance to stun the enemy for 2 seconds Seven sects: 25% chance of tapping the enemy (next attack will cause no damage) Illusions: There is a 15% chance of creating an illusion when attacking. It inherits 50% of the attack and 25% of the health of the original body. It cannot restore blood. Up to 3 illusions can exist at the same time. Invincible: Offset 1 fatal damage and restore 100% HP Ice and Fire: 15% chance to freeze the enemy for 2 seconds (unable to move, but +30% damage reduction), 30% chance to burn the enemy for 2 seconds (healing is converted into double damage) Tianshan Stargazing: Status Resistance +30% Accumulation: After receiving 3 damage, attack the surrounding enemies once.
addedEquipment: A total of 35 new pieces of equipment have been added, divided into levels 1-5, with 7 pieces per level. After waves 4, 14, 24, 34, and 44, you can choose a piece of level 1, 2, 3, 4, and 5 equipment respectively. Each time, 5 pieces of equipment will be randomly selected from 7 pieces.
changedlevel1 items Shovel: +10 basic life, 10% chance of getting 1 copper coin after killing an enemy Seed: +15 base life, +5 health recovery per second Gloves: +5 base attack, +(2×number of enemies) attack speed Medal: When the blood volume is >50%, +10 basic attack; when the blood volume is <=50%, +5% damage reduction Broom: +5 basic attack, +2% damage reduction, +3% attack speed Spear: +5% attack speed, 15% chance to reduce the enemy's attack speed by 15%, lasting 2 seconds Ring: +5 base health, +15 health recovery per second after being attacked, lasting 2 seconds
changedLevel2 items Dragon Scale Shield: +4% damage reduction, +10 basic HP. After hitting the enemy, it will enter a burning state and receive 20% of the player's attack damage every second. Light Bow: +10% attack speed, 100% probability of reducing the enemy's attack speed by 10% Pearl of Greed: -20 base attack, +2 copper coins at the end of each wave Heavy Rain Pear Blossom Needle: +10 basic attack, causing 15% damage to surrounding enemies after hitting Destruction Spirit Ball: Enemy damage reduction -10% after hit Blood-drinking sword: blood-sucking +5%, enemy recovery effect after hit -15% Magic Eye: -30% final HP, +20% final attack, +20% attack speed

This update adds kungfus effect combinations, equipment, and difficulty levels 6 and 7.

Combination of kungfus effects

Sancai: 50% chance of combo.

Combo

Attack 2 times Flying Dragon: Causes 30% damage to surrounding enemies after attacking YinAndYang: 12% probability of causing the enemy to enter a state of chaos, lasting 2 seconds.

Chaos state

attacking yourself Four-Image: 15% chance to stun the enemy for 2 seconds Seven sects: 25% chance of tapping the enemy (next attack will cause no damage)

Illusions

There is a 15% chance of creating an illusion when attacking. It inherits 50% of the attack and 25% of the health of the original body. It cannot restore blood. Up to 3 illusions can exist at the same time.

Invincible

Offset 1 fatal damage and restore 100% HP Ice and Fire: 15% chance to freeze the enemy for 2 seconds (unable to move, but +30% damage reduction), 30% chance to burn the enemy for 2 seconds (healing is converted into double damage)

Tianshan Stargazing

Status Resistance +30% Accumulation: After receiving 3 damage, attack the surrounding enemies once.

The kungfus required for activation can be viewed in the "Preset kungfus" grouped by effect.

Equipment: A total of 35 new pieces of equipment have been added, divided into levels 1-5, with 7 pieces per level. After waves 4, 14, 24, 34, and 44, you can choose a piece of level 1, 2, 3, 4, and 5 equipment respectively. Each time, 5 pieces of equipment will be randomly selected from 7 pieces.

level1 items Shovel: +10 basic life, 10% chance of getting 1 copper coin after killing an enemy Seed: +15 base life, +5 health recovery per second Gloves: +5 base attack, +(2×number of enemies) attack speed Medal: When the blood volume is >50%, +10 basic attack; when the blood volume is <=50%, +5% damage reduction Broom: +5 basic attack, +2% damage reduction, +3% attack speed Spear: +5% attack speed, 15% chance to reduce the enemy's attack speed by 15%, lasting 2 seconds Ring: +5 base health, +15 health recovery per second after being attacked, lasting 2 seconds

Level2 items Dragon Scale Shield

+4% damage reduction, +10 basic HP. After hitting the enemy, it will enter a burning state and receive 20% of the player's attack damage every second.

Light Bow

+10% attack speed, 100% probability of reducing the enemy's attack speed by 10% Pearl of Greed: -20 base attack, +2 copper coins at the end of each wave Heavy Rain Pear Blossom Needle: +10 basic attack, causing 15% damage to surrounding enemies after hitting Destruction Spirit Ball: Enemy damage reduction -10% after hit Blood-drinking sword: blood-sucking +5%, enemy recovery effect after hit -15% Magic Eye: -30% final HP, +20% final attack, +20% attack speed

Level3 items Ax of Justice: Attack speed +20%, damage reduction +30% when in dizziness or chaos state Flame Cloak: Damage reduction +10%, causing 20% attack damage to all enemies every second Ritual Robe: Damage increased by +10%, enemy status resistance -10% Titan's residual iron: +10% damage reduction, +20% status resistance Hou Yi's Quiver: Ignore the enemy and reduce damage by 75% Elf Coat: Attack speed +25%, dodge +10% Unyielding Shell: +10% final HP, 25% chance to counterattack when hit, causing 50% × (attack + maximum HP) damage

Level4 equipment Saint's Relic

Damage increased by +20%, enemy status resistance -15% Blade of Wisdom: Attack speed +30%, 15% probability of causing damage to the enemy (cannot apply negative effects), lasts 2 seconds Hammer of Catastrophe: +15% final HP, +15% final attack, causing 50% × (attack + maximum HP) damage to all enemies every second Invisibility Cloak: +10% dodge, +10% damage reduction, 10% chance of immunity to negative status Simple short hat: +10% final HP, +20% status resistance, 50% chance of reducing duration by 20% when receiving negative status Dragon-slaying sword: +40% final attack, 25% chance of reducing the enemy's attack speed by 100% when attacking.

Dragon scale armor

+15% damage reduction, 15% chance of reflecting all damage when receiving damage

Level5 equipment Hammer of the God of Wealth

Attack speed +100%, +15 copper coins at the end of each wave Sword of Annihilation: Final attack +100%, enemy damage reduction -20% after hit Ring of the Giant: Final HP +100%, causing (20% × attack + 100% × maximum HP) damage to all enemies every second Shadow Cloak: +30% final HP, +30% final attack, 20% chance of being immune to damage and negative status when attacked Book of Death: +25% final HP, +15% damage reduction, summons 2 clones at the beginning of the battle, inherits 20% of the original attack, 25% of HP, and cannot recover HP.

Heart of the Dragon

final HP +120%, maximum HP block +2%, recovery rate +20% Heart of Heaven and Earth: +20% final HP, +20% final attack, +10% damage reduction, enemy recovery effect after attack -50%, damage reduction -10%

Gameplay tweaks: Slightly increased the probability of obtaining blue martial arts in the early stage Balanced the damage rate of move stacks

bug fixes: Fixed the issue where English move pictures were not displayed

Source

Steam News / 8 December 2023

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