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Steam News24 April 20262mo ago

Kumitantei Release Hotfix #2

Thank you for playing Kumitantei: Old-School Slaughter! A small update has been released, targeting a progression issue and many other bugs.

In this update1

Full notes

Full Kumitantei: Old-School Slaughter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions2 changes1 removal
  • UI and audio
  • Fixes
  • Performance
removedPatch NotesThe "Toggle UI" feature during dialogue scenes now no longer removes screen filters, screen flashes, and other overlays.
changedPatch NotesIf the Clinical Trial is loaded from a save file with a checkpoint in the trial, the initial introduction scene is now skipped, progressing directly to the Trial Preparation menu. The remainder of this functionality is unchanged and the checkpoint is loaded upon selecting the "Start Trial" button.
fixedPatch NotesSeveral voice lines have been fixed to trim excess audio and adjust volume.
fixedPatch NotesFixed the Kitchen's exit from not appearing if the room is re-entered after completion, resulting in a permanent progression lock. Save files affected by this bug will function as normal following the update.
fixedPatch NotesFixed the logic for detecting whether or not the player has the demo version of the game for the feature allowing a player to skip to Episode 1.
fixedPatch NotesFixed an issue where dialogue scenes could occasionally be advanced while the pause menu is opened.

Kumitantei: Old-School Slaughter changes

removedThe "Toggle UI" feature during dialogue scenes now no longer removes screen filters, screen flashes, and other overlays.
changedIf the Clinical Trial is loaded from a save file with a checkpoint in the trial, the initial introduction scene is now skipped, progressing directly to the Trial Preparation menu. The remainder of this functionality is unchanged and the checkpoint is loaded upon selecting the "Start Trial" button.
fixedSeveral voice lines have been fixed to trim excess audio and adjust volume.
fixedFixed the Kitchen's exit from not appearing if the room is re-entered after completion, resulting in a permanent progression lock. Save files affected by this bug will function as normal following the update.
fixedFixed the logic for detecting whether or not the player has the demo version of the game for the feature allowing a player to skip to Episode 1.

Thank you for playing Kumitantei: Old-School Slaughter! A small update has been released, targeting a progression issue and many other bugs.

Patch Notes

  • The "Toggle UI" feature during dialogue scenes now no longer removes screen filters, screen flashes, and other overlays.

  • If the Clinical Trial is loaded from a save file with a checkpoint in the trial, the initial introduction scene is now skipped, progressing directly to the Trial Preparation menu. The remainder of this functionality is unchanged and the checkpoint is loaded upon selecting the "Start Trial" button.

  • Several voice lines have been fixed to trim excess audio and adjust volume.

  • Fixed the Kitchen's exit from not appearing if the room is re-entered after completion, resulting in a permanent progression lock. Save files affected by this bug will function as normal following the update.

  • Fixed the logic for detecting whether or not the player has the demo version of the game for the feature allowing a player to skip to Episode 1.

  • Fixed an issue where dialogue scenes could occasionally be advanced while the pause menu is opened.

  • Fixed an issue during Free Time where backing out of the menu to give a character a Gift while playing on keyboard re-opened the menu a single time.

  • Fixed an issue where the Conspiracy Theorist Skill Card did not reveal any cards in the opponent's hand.

  • Fixed an issue in which the Simplified Chinese localization of the Card Battle tutorial displayed text formatting codes.

  • Fixed the text of the Cosmidors tutorial during the Clinical Trial displaying the wrong buttons.

  • Fixed the track "Ghost in the Joystick" being interrupted during arcade games in the Clinical Trial.

  • The lighting of the Trial room has been slightly adjusted to alleviate some performance issues.

Source

Steam News / 24 April 2026

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