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Full notes
Full Kumitantei: Old-School Slaughter update
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What changed
- UI and audio
- Fixes
- Performance
Kumitantei: Old-School Slaughter changes
Thank you for playing Kumitantei: Old-School Slaughter! A small update has been released, targeting a progression issue and many other bugs.
Patch Notes
The "Toggle UI" feature during dialogue scenes now no longer removes screen filters, screen flashes, and other overlays.
If the Clinical Trial is loaded from a save file with a checkpoint in the trial, the initial introduction scene is now skipped, progressing directly to the Trial Preparation menu. The remainder of this functionality is unchanged and the checkpoint is loaded upon selecting the "Start Trial" button.
Several voice lines have been fixed to trim excess audio and adjust volume.
Fixed the Kitchen's exit from not appearing if the room is re-entered after completion, resulting in a permanent progression lock. Save files affected by this bug will function as normal following the update.
Fixed the logic for detecting whether or not the player has the demo version of the game for the feature allowing a player to skip to Episode 1.
Fixed an issue where dialogue scenes could occasionally be advanced while the pause menu is opened.
Fixed an issue during Free Time where backing out of the menu to give a character a Gift while playing on keyboard re-opened the menu a single time.
Fixed an issue where the Conspiracy Theorist Skill Card did not reveal any cards in the opponent's hand.
Fixed an issue in which the Simplified Chinese localization of the Card Battle tutorial displayed text formatting codes.
Fixed the text of the Cosmidors tutorial during the Clinical Trial displaying the wrong buttons.
Fixed the track "Ghost in the Joystick" being interrupted during arcade games in the Clinical Trial.
The lighting of the Trial room has been slightly adjusted to alleviate some performance issues.
Source
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