Full notes
Full KROSMAGA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Update 1.11 balances a few cards, fixes a few bugs, and provides a new main menu!
WHAT'S NEW
GENERAL
Following the Trophy and Platform creation contest, we've added two new offering quests that let you win the Flying Forban platform/medalion and the Champion of Flead trophy.
The main menu has been given a facelift to more clearly display the various menus.
We've improved the start of the game for new players after they complete the tutorial.
More to win per victory: Each victory now earns you 10 kamas, up to 120 kamas per day.
More roulette winnings: The 5-kama and 5–krosmic dust thresholds have been replaced by a 15-kama/15-fragment threshold. You'll now get boosters more often.
BALANCING
GENERAL
- BodyguardIn order to make this ability more consistent and comprehensive, the mechanic has been changed. In the event of area-of-effect damage, bodyguards now receive damage first.
Eniripsa
- Asprogik FousandHealth points changed from 4 HP to 2 HP.
Sram
- SufodEffect modified. "Banishes the last card that went to your discard pile to be summoned," is now "APPEARANCE: Puts the first Sram from your deck in your hand if your discard pile is not empty." Cost increased from 0 AP to 2 AP.
- Funereal InitiateEffect modified. "NECRO. APPEARANCE: Puts the first trap from your deck in your hand," becomes "NECRO. APPEARANCE: Puts the first trap from your deck in your hand; it costs 1 AP less." Cost changed from 5 AP to 4 AP.
- Treacherous HeroineEffect modified. "Reduces the countdown of Sram traps in your opponent's hand by 1 turn," becomes "As long as she's in play, activated traps from your opponent's hand cost 4 AP more and inflict 1 extra damage." Health points changed from 3 HP to 4 HP.
- Unsettling TrapCost reduced from 4 AP to 2 AP.
Activated Unsettling Trap: Effect modified. "Draw 2 cards. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Draw 2 cards. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
- Lethal TrapCost changed from 4 AP to 3 AP.
- Activated Lethal TrapEffect changed. "Destroy one of your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Destroy one of your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
Activated Explosive Trap: Effect modified. "Inflicts 2 damage on your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Inflicts 3 damage on your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
Neutral
- ShadowEffect modified. "END OF TURN: Puts 1 card from your hand in your opponent's hand and puts 1 card from your opponent's hand in your hand," becomes "APPEARANCE: Repel a Minion by 7 cells. Inflict 4 damage on it if you have a vigilante on the field." Attack changed from 6 AT to 4 AT. Health points changed from 3 HP to 6 HP.
- Prince LackbeardEffect modified. "COUNTERATTACK: Puts the last Minion that went to your discard pile in your deck," becomes "COUNTERATTACK: Puts the last Minion that went to your discard pile in your hand." Health points changed from 4 HP to 5 HP.
BUGFIXES
GENERAL
Fixed a bug in the loading screen that made the gods pass in front of the rest of the interface.
Fixed a bug that made the sides of the field appear when the quality was changed during the tutorial.
Fixed a bug that allowed event cards to appear before their unlock date.
CARDS
Fixed a bug that resulted in card cost reductions not always being un-applied after they were activated (for example, Amalia** when Maddolls were on the field, or Emma Sacker returned to a hand and played again immediately).
Fixed a typo in the HORDE effect help window.
Botany: The text now indicates that only one allied seed can be transformed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
