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Steam News15 June 202618d ago

Kromex — Patch Notes, Version: `0.1.1` ,June 15, 2026

## ⚖️ Territory Economy Rework Thanks to a community report (cheers!), it was possible to **steal all of an opponent's tiles**, starve them of resources, and then **go idle until the end of the match** to win.

Full notes

Full Kromex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Security
changed## ⚖️ Territory Economy Rework
changed### 🔹 You now start with resources Every player begins **each match with 3 resources** — in solo and online, players **and** bots alike. Ground crystals still spawn on the map as before. No more getting stuck right from the start with nothing to spend.
changed### 🔹 Enemy tile capture reworked Taking an enemy tile is now a **single, direct action**:
fixed🔒 Fixed the exploit that let players "freeze" a match by starving opponents of resources. - 🔔 The *"an opponent is capturing your tile"* alert sound now triggers correctly. - 📘 Tutorial updated to reflect the new enemy-tile capture.

Kromex changes

changed## ⚖️ Territory Economy Rework
changed### 🔹 You now start with resources Every player begins **each match with 3 resources** — in solo and online, players **and** bots alike. Ground crystals still spawn on the map as before. No more getting stuck right from the start with nothing to spend.
changed### 🔹 Enemy tile capture reworked Taking an enemy tile is now a **single, direct action**:
fixed🔒 Fixed the exploit that let players "freeze" a match by starving opponents of resources. - 🔔 The *"an opponent is capturing your tile"* alert sound now triggers correctly. - 📘 Tutorial updated to reflect the new enemy-tile capture.

## ⚖️ Territory Economy Rework

Thanks to a community report (cheers!), it was possible to **steal all of an opponent's tiles**, starve them of resources, and then **go idle until the end of the match** to win. This update closes that loophole and makes a comeback always possible.

### 🔹 You now start with resources Every player begins **each match with 3 resources** — in solo and online, players **and** bots alike. Ground crystals still spawn on the map as before. No more getting stuck right from the start with nothing to spend.

### 🔹 Enemy tile capture reworked Taking an enemy tile is now a **single, direct action**:

  • The tile flips **straight to your color** — no more intermediate "neutral" step. - It's **free** and grants you **+2 resources**. - It's still slower than a neutral tile (**2s** vs 0.5s), so holding and defending your territory still matters.

**Result:** a player who loses their entire territory is **never** fully locked out. They can always reclaim ground from an enemy for free and get back in the game.

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## 🐛 Fixes & adjustments

  • 🔒 Fixed the exploit that let players "freeze" a match by starving opponents of resources. - 🔔 The *"an opponent is capturing your tile"* alert sound now triggers correctly. - 📘 Tutorial updated to reflect the new enemy-tile capture.

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## 💬 Thanks

Keep the feedback coming on **Discord** and the **Steam forums** this is exactly the kind of report that keeps pushing Kromex forward. 🟦🟥🟩

Source

Steam News / 15 June 2026

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