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Steam News12 June 202624d ago

British campaign, graphical&sound updates, and a lot more just released!

Hey fellow Generals, Some major changes have been released on Steam this week for Kriegsspiel ~ 7 Years' War. After a lot of patches, it should be stable now (thx to Karl Adler by the way !!!).

Full notes

Full Kriegsspiel ~ 7 Years' War update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fellow Generals,

What changed

0 fixes3 additions5 changes0 removals
  • UI and audio
  • Maps
  • Balance
addedMy favourite new feature is the fact that we can read reports from regiments. Honestly, it does not bring a lot, gameplay speaking: almost every data you can read is reported in the UIs. For instance, if you read an officer complaining about its battalions fleeing, you may already see in the UI that the reported unit has a white flag on it, or has fled to the camp. But it adds the immersion, and it was fun (and not so hard) to code. So I am quite satisfied about it :
changedForests and battlefield rendering improved : it could slow down game on some configurations, please tell me if it is the case. It will help me improve this part of the game.
changedRegiment reports are displayed in the UI as text, and image.
changedCasualties are reported over units for a little time on the battlefield.
changedSome statistics (stamina, morale, fight readiness) are now rendered as bars.
addedMusic has been added, music, sound effects and global volume can be set now.

Kriegsspiel ~ 7 Years' War changes

addedMy favourite new feature is the fact that we can read reports from regiments. Honestly, it does not bring a lot, gameplay speaking: almost every data you can read is reported in the UIs. For instance, if you read an officer complaining about its battalions fleeing, you may already see in the UI that the reported unit has a white flag on it, or has fled to the camp. But it adds the immersion, and it was fun (and not so hard) to code. So I am quite satisfied about it :
changedForests and battlefield rendering improved : it could slow down game on some configurations, please tell me if it is the case. It will help me improve this part of the game.
changedRegiment reports are displayed in the UI as text, and image.
changedCasualties are reported over units for a little time on the battlefield.
changedSome statistics (stamina, morale, fight readiness) are now rendered as bars.

Some major changes have been released on Steam this week for Kriegsspiel ~ 7 Years' War. After a lot of patches, it should be stable now (thx to Karl Adler by the way !!!). A little video describing changes is available here:

My favourite new feature is the fact that we can read reports from regiments. Honestly, it does not bring a lot, gameplay speaking: almost every data you can read is reported in the UIs. For instance, if you read an officer complaining about its battalions fleeing, you may already see in the UI that the reported unit has a white flag on it, or has fled to the camp. But it adds the immersion, and it was fun (and not so hard) to code. So I am quite satisfied about it :

Here is the changelog :

  • Forests and battlefield rendering improved : it could slow down game on some configurations, please tell me if it is the case. It will help me improve this part of the game.

  • Regiment reports are displayed in the UI as text, and image.

  • Casualties are reported over units for a little time on the battlefield.

  • Some statistics (stamina, morale, fight readiness) are now rendered as bars.

  • Music has been added, music, sound effects and global volume can be set now.

  • Sound and visual effects have been improved (dust behind walking units, sparks, smoke, cannonball impacts, bullets whistling, more shoud from officers and some war drums during fights).

  • It may now rain on the battlefield: this impacts tiredness and musket fire efficiency.

  • other refactorings and bug hunting...🦗

Game is ready to test. Feel free to try it and tell me if it pleases you or not! I am trying to create a crowdfunding campaign to allow me to work full-time on this game, and finish it as fast as I can.

See you soon.

Franzoar

Source

Steam News / 12 June 2026

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