Minor Demo Update : Battalions range display (and some other things...)
Hello everyone, A new Demo version of Kriegsspiel ~ 7 Years' War has been deployed. It corrects/adds: Display of battalions range.
Full notes
Full Kriegsspiel ~ 7 Years' War update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
1 fix1 addition2 changes0 removals
Gameplay
UI and audio
Fixes
addedA new Demo version of Kriegsspiel ~ 7 Years' War has been deployed. It corrects/adds:
changedDisplay of battalions range . To be more precise, a button allows you to toggle display of battalion weapon maximum range. A shortcut is also available "R" for Range. MMhh I will have to better communicate about shortcuts by the way. Tell me what you think of this update (some people wanted it a lot, I hope it will please them 🤞).
fixedDefence formation bug correction. Formerly, if units in defence could not position in a place where there were too many allies, they could go to a location controlled by the enemy, and attack it. This made some units in defence aggressive 😓. Sorry for the issue. This should be corrected now. By the way, by moving this way, an unit could always fall into an embush (but this is wanted).
changedDefence formation bug correction. Units in defence went too away from the location of the order. In the game, units find best defence position in a certain radius around player click location. The radius has been decreased in this version.
Kriegsspiel ~ 7 Years' War changes
addedA new Demo version of Kriegsspiel ~ 7 Years' War has been deployed. It corrects/adds:
changedDisplay of battalions range . To be more precise, a button allows you to toggle display of battalion weapon maximum range. A shortcut is also available "R" for Range. MMhh I will have to better communicate about shortcuts by the way. Tell me what you think of this update (some people wanted it a lot, I hope it will please them 🤞).
fixedDefence formation bug correction. Formerly, if units in defence could not position in a place where there were too many allies, they could go to a location controlled by the enemy, and attack it. This made some units in defence aggressive 😓. Sorry for the issue. This should be corrected now. By the way, by moving this way, an unit could always fall into an embush (but this is wanted).
changedDefence formation bug correction. Units in defence went too away from the location of the order. In the game, units find best defence position in a certain radius around player click location. The radius has been decreased in this version.
A new Demo version of Kriegsspiel ~ 7 Years' War has been deployed. It corrects/adds:
Display of battalions range. To be more precise, a button allows you to toggle display of battalion weapon maximum range. A shortcut is also available "R" for Range. MMhh I will have to better communicate about shortcuts by the way. Tell me what you think of this update (some people wanted it a lot, I hope it will please them 🤞).
Highlight of hovered buttons. A lot of buttons now highlight when hovered, this should make the AI more easy to understand. I have still work on it to do.
Defence formation bug correction. Formerly, if units in defence could not position in a place where there were too many allies, they could go to a location controlled by the enemy, and attack it. This made some units in defence aggressive 😓. Sorry for the issue. This should be corrected now. By the way, by moving this way, an unit could always fall into an embush (but this is wanted).
Defence formation bug correction. Units in defence went too away from the location of the order. In the game, units find best defence position in a certain radius around player click location. The radius has been decreased in this version.
Orders not delivered bug correction. Some orders were not delivered. It was often the case in "Dresden" mission, when artillery popped up. This should not happen now.
Don't hesitate to tell me what you think about this update. See you and have fun!