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Steam News19 June 20179y ago

Ananias 2.4, making Hunter, Alchemist and Arcane more fun to play

Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play.

Full notes

Full Kramora's Shadow update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedDecided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Gameplay - New skill for Alchemist: Can use reagents multiple times - New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power) - New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards) - Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon - Make Hunter start with Momi Gyr spell. - Make Arcane start with Rew Ram spell. - Reduce MP cost of Kam Va (enchant wand) spell. - Change Hunter magic schools to second circle of life and matter. - Change Hunter starting magic power to 1. - Make starting wands have full charge - Cap combat to 13 max Check the full changeset at the blog: https://blog.slashie.net/2017/06/19/ananias-2-4-released/ Plans for the future I won't have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).

Kramora's Shadow changes

addedDecided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Gameplay - New skill for Alchemist: Can use reagents multiple times - New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power) - New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards) - Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon - Make Hunter start with Momi Gyr spell. - Make Arcane start with Rew Ram spell. - Reduce MP cost of Kam Va (enchant wand) spell. - Change Hunter magic schools to second circle of life and matter. - Change Hunter starting magic power to 1. - Make starting wands have full charge - Cap combat to 13 max Check the full changeset at the blog: https://blog.slashie.net/2017/06/19/ananias-2-4-released/ Plans for the future I won't have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).

Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Gameplay - New skill for Alchemist: Can use reagents multiple times - New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power) - New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards) - Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon - Make Hunter start with Momi Gyr spell. - Make Arcane start with Rew Ram spell. - Reduce MP cost of Kam Va (enchant wand) spell. - Change Hunter magic schools to second circle of life and matter. - Change Hunter starting magic power to 1. - Make starting wands have full charge - Cap combat to 13 max Check the full changeset at the blog: https://blog.slashie.net/2017/06/19/ananias-2-4-released/ Plans for the future I won't have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).

Source

Steam News / 19 June 2017

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