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Steam News17 February 20179y ago

Ananias 2.1 released!

Ananias v2.1 is now available! ​This version comes with important gameplay changes making the game much more challenging and making pets more useful.

Full notes

Full Kramora's Shadow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Server
addedAnanias v2.1 is now available! ​This version comes with important gameplay changes making the game much more challenging and making pets more useful. Gameplay
addedNew default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.
changedReduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2
changedPrevent Wands damage from being affected by tactics
changedRandomize damage minimum damage 1 to 3 after armor absorption
addedAdd skilled fighter enemies who have more chances to hit unarmored body parts
Randomize damage minimum damage13Randomize damage minimum damage increased, buff

Kramora's Shadow changes

addedAnanias v2.1 is now available! ​This version comes with important gameplay changes making the game much more challenging and making pets more useful. Gameplay
addedNew default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.
changedReduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2
changedPrevent Wands damage from being affected by tactics
changedRandomize damage minimum damage 1 to 3 after armor absorption

Ananias v2.1 is now available! ​This version comes with important gameplay changes making the game much more challenging and making pets more useful. Gameplay

  • New default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.

  • Prevent pets from returning early to rooms almost immediately if commanded to flee.

  • Reduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2

  • Prevent Wands damage from being affected by tactics

  • Randomize damage minimum damage 1 to 3 after armor absorption

  • Add skilled fighter enemies who have more chances to hit unarmored body parts

  • Change starting weapons for Sage, add staff instead of Wand

User Experience

  • Left click to check monster info

  • Prevent items with long names to overlap title with description when examining

  • Fixes on combat SFX

  • Remember full screen preference

Technical

  • Autosave when entering new rooms

  • Greatly enhanced request validation for server operations

Check the full news at The blog

Source

Steam News / 17 February 2017

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