In this update5
Full notes
Full Kowi Ishto: Battle of Akonoli update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Kowi Ishto: Battle of Akonoli changes
. . . Message incoming.
Update 3.1.0 Includes the following fixes:
Note: Trailer and Screenshots don't currently show the newest 3.1.0 updates.
New Features
Auto Pilot - Turned ON by Default
When Auto Pilot is turned ON, it makes the player ship move with camera. (Player Ship stays stationary on screen)
When Auto Pilot is turned OFF, you need to move the Player Ship in order to keep from going off of the screen because of Auto Scrolling Camera.
Auto Fire - Turned ON by Default
When Auto Fire is ON, you just need to hold the Fire Key/Button to fire lasers.
When Auto Fire is OFF, you need to press the Fire Key/Button every time to fire lasers.
2 New Power Ups
Blue Speed Arrow - Increases Auto Fire speed
Red Speed Arrow- Increases Auto Fire speed even more
Player Experience
A new Controls Guide
Controller controls and Button prompts show generic controller buttons rather than Xbox controller buttons.
Although, depending on the controller, button layout may be different.
Menus
Menu select can be controlled by Controller Joystick (Left only)
Game Balancing
Some straight moving enemy ships only shoot straight.
UI improvements
Added new button prompt sprites.
Added new BGM/SFX Controls.
New Stars Background on World 1.
Sound improvements
Fixed Enemy Laser Sounds Overlapping.
Notes on some of the game's design.
Cenokga does not make "clone games". Games made will not be exact to other games in the genre. Although, there are features that fans of the genre will come to expect, Cenokga will try to add those features in its own way without looking like Cenokga is copying other games. Games by Cenokga want to stand out on their own two feet (or to space rockets in this case) and not be considered a "clone".
Some of the aspects and features that some don't like or act like they are bugs in Starclaw are not bugs, but actually intentional features that was intended to make Starclaw unique. Some of these things have been changed and some have not.
One thing to note. Starclaw is a "Bullet Frenzy" game. Which means, that bullets and laser will be flying all over the screen in a frenzy. Starclaw is not exactly like retro arcade space shooters. It's only inspired by.
The Auto Pilot and Auto Fire have been made optional in case some players like the original way of playing better than the new way.
There are some enemies that don't hurt the Player Ship if they collide. If they did, it would make the game harder to play in terms of losing a ton of Energy (HP). However, there are other ships (the bigger ones) that bump the player ship and it reduces HP.
As noted above the Stars background in World 1 has been changed to have smaller looking Stars. Although, there is a World where the Star sizes have not been changed and this is because they are meant to be an obstacle. Each World has its own obstacles and difficulties.
Although there is now an Auto Pilot feature, the Player Ship can still go outside of the screen. This is not because of a bug. It is an intentional feature that is both for defensive maneuvers and hazards. As when fighting Bosses or avoiding enemies, you can swoop under the screen to avoid them or their missiles. You can stay outside
Source
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