Full notes
Full KosmoSquad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
- Performance
- Fixes
We've been playing KosmoSquad a lot since the v1.0 release, both individually and together with RemotePlay. There were a variety of things that weren't game-breaking but that we really felt like should go in the game to make it a continually-enjoyable experience.
So, one week after launching the game on Steam, we are shipping a large collection of improvements that enhance the game experience. Steam should automatically update your game client and the game will display the version number on the title screen.
Quality-of-Life (QoL) Improvements:
Powerup now displays a shrinking bar indicating duration.
Game now has onscreen keyboard entry for profile name (full controller support).
Left/right now moves between UI columns on the level select screen.
Unspent points now appear on the end game dialog.
Lives remaining are now announced when a player dies.
Minor update to button text to indicate that it will return players to upgrade screen.
Game now announces when a new high-score has been achieved.
Swapped position of current score and high score.
Unlocked new level now specifies which level has been unlocked.
Refresh rate dropdown now says "refresh/fps".
Players can now toggle full screen from the pause menu.
Added deadzone to settings with better default values.
Deadzone is distance-based, not axis-based.
When an enemy kills a player the enemy remains alive so it's clear how player died.
Skull warning icon is now bigger for balloon enemies
Early progression is a little faster.
Alt-tabbing mid game now pauses.
Improved clarity of unlock messages.
Music no longer plays when game is not in focus.
Game pauses when active controller is unplugged.
Pressing B backs out of settings menu.
Pressing B backs out of profile creation.
Pressing B backs out of combo and list boxes.
Pressing B returns to level in boss victory popup.
Pressing B returns to level select on loss popup.
Pressing B returns to game from pause menu.
Bug Fixes
Fixed issue where unjoined controller could select UI.
Fixed case where level 4 could be cheesed by hanging out in corners.
Fixed issue where game losing focus when fading in could cause black screen.
Fixed "Unlocked Level 1" notification when starting a new game.
Fixed game not pausing when Steam overlay is opened.
Fixed alt-tabbing causing the game to think a controller disconnected.
Fixed controller affecting game when game is backgrounded.
Fixed disabled listbox items being selectable.
There is one known issue: if multiple players die simultaneously, using up the last lives, the game can end while also respawning a player. This does not break the game and may be fixed in a future version.
Thanks to everyone who has bought and played the game. If you like the game, please leave us a review!
Sincerely, Justin and Vic - creators of KosmoSquad
Source
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