What changed
0 fixes1 addition2 changes0 removals
addedThis is the first post and it's supposed to be a brief explanation of what the game is about and who we are. There is a sort of network etiquette, let's call it that, which makes all people write the same way. Well, like you have a coffee shop, and you start an Instagram blog and start writing like: "How nice to start Monday with a cup of cappuccino and a freshly baked croissant! Be sure to try our new croissant with lavender cream"
changedSo what the problem with such Instagrams? Well, they are always trying to pretend that everything is fine, that they are a successful network coffee shop for happy idlers. Hey, you are promoting a coffee shop near the business centre "Gardens of Depression", and the same office people go to you every morning, and they don't think Mondays are nice, they just need some sugary, some fat and caffeine, so they not meltdown at by 11 a.m.
changedSome indies are also trying to be such a coffee shop. If we were developing a roguelike game, it might have made sense to make a happy face, but we are doing a hand-drawn narrative puzzle about the theatre of cruelty. Let's be honest: this game won't be on the Steam main page at the release and any plans on commercial success are rather dubious. And we don't want to choose an artsy template either, with those videogames are art, the representation of suffering through a game narrative things, blah-blah-blah.
Koshka changes
addedThis is the first post and it's supposed to be a brief explanation of what the game is about and who we are. There is a sort of network etiquette, let's call it that, which makes all people write the same way. Well, like you have a coffee shop, and you start an Instagram blog and start writing like: "How nice to start Monday with a cup of cappuccino and a freshly baked croissant! Be sure to try our new croissant with lavender cream"
changedSo what the problem with such Instagrams? Well, they are always trying to pretend that everything is fine, that they are a successful network coffee shop for happy idlers. Hey, you are promoting a coffee shop near the business centre "Gardens of Depression", and the same office people go to you every morning, and they don't think Mondays are nice, they just need some sugary, some fat and caffeine, so they not meltdown at by 11 a.m.
changedSome indies are also trying to be such a coffee shop. If we were developing a roguelike game, it might have made sense to make a happy face, but we are doing a hand-drawn narrative puzzle about the theatre of cruelty. Let's be honest: this game won't be on the Steam main page at the release and any plans on commercial success are rather dubious. And we don't want to choose an artsy template either, with those videogames are art, the representation of suffering through a game narrative things, blah-blah-blah.
This is the first post and it's supposed to be a brief explanation of what the game is about and who we are. There is a sort of network etiquette, let's call it that, which makes all people write the same way. Well, like you have a coffee shop, and you start an Instagram blog and start writing like: "How nice to start Monday with a cup of cappuccino and a freshly baked croissant! Be sure to try our new croissant with lavender cream"
So what the problem with such Instagrams? Well, they are always trying to pretend that everything is fine, that they are a successful network coffee shop for happy idlers. Hey, you are promoting a coffee shop near the business centre "Gardens of Depression", and the same office people go to you every morning, and they don't think Mondays are nice, they just need some sugary, some fat and caffeine, so they not meltdown at by 11 a.m.
Some indies are also trying to be such a coffee shop. If we were developing a roguelike game, it might have made sense to make a happy face, but we are doing a hand-drawn narrative puzzle about the theatre of cruelty. Let's be honest: this game won't be on the Steam main page at the release and any plans on commercial success are rather dubious. And we don't want to choose an artsy template either, with those videogames are art, the representation of suffering through a game narrative things, blah-blah-blah.
Then what is left to write the very post about? We can, for example, discuss music. Do you like post-punk for example? If so, you might consider listening to a track or two from the Belorussian band "Molchat Doma", there are very February vibes inside.
We are a micro group of people who love video games, dark music, and Soviet-era concrete-panelled neighbourhoods. We believe that only a few Steam-deep divers will read this text and we are here to say — hello there.