Full notes
Full Kopno: Blightfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings adventurers,
What changed
- Balance
- Gameplay
Kopno: Blightfall changes
In our latest devlog, we take a closer look at hunting, cooking, and professions in Kopno.
Food isn’t just about restoring health. Players will be able to experiment with ingredients and spices to create meals that grant different advantages depending on the dangers ahead.
We’re also introducing Professions, starting with the Hunter. This profession allows you to gather higher-quality resources while hunting and obtain trophies that can provide buffs or be sold for gold.
From tracking animals in the wild to preparing provisions for long journeys, survival in Kopno is about preparation, experimentation, and adapting to the world around you.
🎥 Watch the devlog here:
We’d also love your thoughts on something:
Should we add race-specific recipes? For example, different cultures and races could have their own traditional meals with unique effects.
Let us know what you think — and what kind of recipes you’d like to cook in Kopno.
— The Kopno Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
