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Steam News18 May 20261mo ago

πŸ” Calling All Playtesters β€” We Want Your Voice (Literally)

This week we're opening up public playtest signups for KOOO TO JUMP!, and we'd love to have you in the coop.

In this update2

Full notes

Full KOOO TO JUMP! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Server
  • Maps
changedWhat we're looking for from playtestersVoice control feel β€” Does the 5-level sustained "KOOOOO" charge feel intuitive? Does your throat survive? Are the jump strength thresholds responsive enough?
changedWhat we're looking for from playtestersGamepad vs. Voice balance β€” If you've tried both, do they feel equally viable? Anything one mode does better than the other?
changedWhat we're looking for from playtestersAudio detection quirks β€” Background noise, accents, mic sensitivity β€” tell us what breaks.
changedHow to joinJump into our Discord server and head to the playtest channel. That's where signups, builds, and feedback discussions are all happening.
changedHow to joinYour honest feedback at this stage shapes the final game. Don't hold back β€” we'd rather hear it now than read it in a review later. 🎀

KOOO TO JUMP! changes

changedVoice control feel β€” Does the 5-level sustained "KOOOOO" charge feel intuitive? Does your throat survive? Are the jump strength thresholds responsive enough?
changedGamepad vs. Voice balance β€” If you've tried both, do they feel equally viable? Anything one mode does better than the other?
changedAudio detection quirks β€” Background noise, accents, mic sensitivity β€” tell us what breaks.
changedJump into our Discord server and head to the playtest channel. That's where signups, builds, and feedback discussions are all happening.
changedYour honest feedback at this stage shapes the final game. Don't hold back β€” we'd rather hear it now than read it in a review later. 🎀

This week we're opening up public playtest signups for KOOO TO JUMP!, and we'd love to have you in the coop.

The game is entering its most critical development phase, and while we already have a dedicated group of closed playtesters putting it through its paces, we want to hear from a wider community before we lock things down.

What we're looking for from playtesters

We're not just looking for bug reports (though those are welcome too). Here's what would really help us:

  • Difficulty curve β€” Where did you rage-quit? Where did you feel unstoppable? Is the gap between the start and the checkpoint fair, or are we being cruel?

  • Voice control feel β€” Does the 5-level sustained "KOOOOO" charge feel intuitive? Does your throat survive? Are the jump strength thresholds responsive enough?

  • Gamepad vs. Voice balance β€” If you've tried both, do they feel equally viable? Anything one mode does better than the other?

  • Camera zones β€” Any transitions between the 60 cam zones that feel disorienting or unfair?

  • The "one checkpoint" decision β€” Sadistic genius or just sadistic? We genuinely want to know.

  • Audio detection quirks β€” Background noise, accents, mic sensitivity β€” tell us what breaks.

How to join

Jump into our Discord server and head to the playtest channel. That's where signups, builds, and feedback discussions are all happening.

Your honest feedback at this stage shapes the final game. Don't hold back β€” we'd rather hear it now than read it in a review later. 🎀

See you in the coop.

β€” Tzavis Studio

Source

Steam News / 18 May 2026

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