In this update3
Full notes
Full Kona II: Brume update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Kona II: Brume changes
Hi all,
A new update is now live, focusing on offering more performance scaling options as well as ways to make the game more enjoyable on smaller screens such as the Steam Deck and other portable devices.
New Settings
We made these improvements and additions to the game settings:
Made automatic settings for new players based on hardware infos
Separated Display and Graphics settings
Added DLSS setting for Nvidia cards*
Added render scale setting to customize FidelityFX scaling
Added anti-aliasing quality setting
Added ui + text scale settings
Added texture quality setting
*Please note that there is no way at the moment to specify a DLSS mode (Quality vs Performant). It will appear in the next update scheduled in early December. Note that when DLSS is active, antialiasing and render scales have no effect. We also had to remove some post processing effects such as radial blur and warp and ghost when DLSS is active, because they do not scale well.
Quality of Life Improvements
In response to some of the suggestions we found in the forum, we implemented the following quality of life improvements:
Added health kit and herbs count in the inventory
Added item counts in the quick inventory
Allowed exiting Map and Inventory using their opening shortcuts
Changed the pause sfx to make it less annoying for repeated usage
Other Changes
Light and water quality optimizations
Teleport if you fall trough the map during boss fight
Fixed Floating Debris and Crossword narrations not playing in narration-less mode
Fixed various minor textures and visual bugs
And that's it :) As always, if you run into any issue, please head to the forums, we are always there and happy to help!
Cheers,
Alex
Source
Changelog.gg summarizes and formats this update. How we read updates.
