Full notes
Full Kohate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I'm working my way towards the new content update with the fourth ending and part of that was going to be a new game mode that would make the game more difficult. Since I wanted to tweak some things in the main game style to make it a bit more balanced, I deiced to go ahead and add hell mode now.
Normal play mode now gives you a little extra time in the radiation vents with a less aggressive radiation post effect. I have also lengthened the night vision time a little bit.
I have also tweaked the monsters behavior in terms of sensing the player in various settings. You can now be a bit closer behind him and he doesn't see as far in front. Having the light orb will still make it easier for him to know you're behind him.
HELL MODE
Hell mode has been added as a check box in the main game menu next to scenic mode.
This addition, when chosen, removes the continue option to the game. It will also lower your compliance collar time, how long you have in the radiation vents, how much night vision time the player has, and how well the monster senses the player. The major hide locations will no longer hide the player.
NODE BREAKDOWN
GENERAL
Increased time the player can be in radiation vents
Increased the amount of time night vision can be used
Toned down the radiation post effect
Made the monster less aggressive
HELL MODE
Shorter compliance collar time
Lower radiation tolerance
Less night vision time
more aggressive monster
No continues
Hide locations do not work
Source
Changelog.gg summarizes and formats this update. How we read updates.
