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Steam News29 May 20242y ago

Voice and context updates, various bugfixes, 1-button voice repeats

This update addresses all notable issues related to context within both the fantasy and real-world areas of Koe (声).

Full notes

Full Koe (声): Part 1 update

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What changed

3 fixes0 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedThis update addresses all notable issues related to context within both the fantasy and real-world areas of Koe (声). The vast majority of these took place in the school and we had the voice actors re-record new scripts for each scenario, and various smaller issues related to context or clarity were fixed during re-recording. Additionally, many voice clips were remastered from their source such that fewer voices sound too low or trail in/out at higher or lower volumes. In total, around 2600 clips have been updated.
fixedThe following bugs were also fixed: - [3D] Certain enemy models were falling back to legacy models, these are now all fixed (most notably the bomb, butterfly, akashita, rokurokubi and the "wind boss") - [Minigame] Scholar's game should no longer randomly lock you out of his house. - [Minigame] The player should no longer get stuck between two panels that are close to each other. - [Battle] The fourth midworld boss battles now all end correctly. - [Battle] It is no longer possible to accidentally trigger a random battle in certain cutscenes if the player is able to perform a scene break. - [World] School NPCs now advance correctly (such as the helpful hiragana student and the particle teacher student) - [World] Kaori now advances correctly, and will teach you additional moves with the correct payment. - [World] Speech bubbles render for world event scenes correctly in the broadway. - [World] The classroom NPCs will no longer show up when an event is taking place. - [World] Saito can now be interacted with correctly in the scenes where she is present. - [World] Dialogue triggers for events now show up correctly, eg the broadway trigger should no longer mention being late for school when you're out with friends/family. - [NPC] Nakano's subsequent interactions no longer go through the entire dialogue again. - [NPC] The grocery store owner's model was updated to address various facial and clothing issues. - [NPC] Multiple/duplicate characters should no longer be visible while at home. - [NPC] Various background NPC animation issues causes by multiple clips not blending correctly have been fixed, most notable the gliding female characters at school. - [UI] Pressing Q and E or rotating the joystick while the Menu is open should no longer move the overworld camera in certain situations. - [UI] You can now repeat the latest voice dialogue using a single button without opening the log. - [UI] The dialogue log was moved out of the main dialogue UI and functions separately which fixes double-input issues.
fixedAdditionally, various small placement issues with collision and NPC positions were addressed.

Koe (声): Part 1 changes

fixedThis update addresses all notable issues related to context within both the fantasy and real-world areas of Koe (声). The vast majority of these took place in the school and we had the voice actors re-record new scripts for each scenario, and various smaller issues related to context or clarity were fixed during re-recording. Additionally, many voice clips were remastered from their source such that fewer voices sound too low or trail in/out at higher or lower volumes. In total, around 2600 clips have been updated.
fixedThe following bugs were also fixed: - [3D] Certain enemy models were falling back to legacy models, these are now all fixed (most notably the bomb, butterfly, akashita, rokurokubi and the "wind boss") - [Minigame] Scholar's game should no longer randomly lock you out of his house. - [Minigame] The player should no longer get stuck between two panels that are close to each other. - [Battle] The fourth midworld boss battles now all end correctly. - [Battle] It is no longer possible to accidentally trigger a random battle in certain cutscenes if the player is able to perform a scene break. - [World] School NPCs now advance correctly (such as the helpful hiragana student and the particle teacher student) - [World] Kaori now advances correctly, and will teach you additional moves with the correct payment. - [World] Speech bubbles render for world event scenes correctly in the broadway. - [World] The classroom NPCs will no longer show up when an event is taking place. - [World] Saito can now be interacted with correctly in the scenes where she is present. - [World] Dialogue triggers for events now show up correctly, eg the broadway trigger should no longer mention being late for school when you're out with friends/family. - [NPC] Nakano's subsequent interactions no longer go through the entire dialogue again. - [NPC] The grocery store owner's model was updated to address various facial and clothing issues. - [NPC] Multiple/duplicate characters should no longer be visible while at home. - [NPC] Various background NPC animation issues causes by multiple clips not blending correctly have been fixed, most notable the gliding female characters at school. - [UI] Pressing Q and E or rotating the joystick while the Menu is open should no longer move the overworld camera in certain situations. - [UI] You can now repeat the latest voice dialogue using a single button without opening the log. - [UI] The dialogue log was moved out of the main dialogue UI and functions separately which fixes double-input issues.
fixedAdditionally, various small placement issues with collision and NPC positions were addressed.

This update addresses all notable issues related to context within both the fantasy and real-world areas of Koe (声). The vast majority of these took place in the school and we had the voice actors re-record new scripts for each scenario, and various smaller issues related to context or clarity were fixed during re-recording. Additionally, many voice clips were remastered from their source such that fewer voices sound too low or trail in/out at higher or lower volumes. In total, around 2600 clips have been updated.

The following bugs were also fixed: - [3D] Certain enemy models were falling back to legacy models, these are now all fixed (most notably the bomb, butterfly, akashita, rokurokubi and the "wind boss") - [Minigame] Scholar's game should no longer randomly lock you out of his house. - [Minigame] The player should no longer get stuck between two panels that are close to each other. - [Battle] The fourth midworld boss battles now all end correctly. - [Battle] It is no longer possible to accidentally trigger a random battle in certain cutscenes if the player is able to perform a scene break. - [World] School NPCs now advance correctly (such as the helpful hiragana student and the particle teacher student) - [World] Kaori now advances correctly, and will teach you additional moves with the correct payment. - [World] Speech bubbles render for world event scenes correctly in the broadway. - [World] The classroom NPCs will no longer show up when an event is taking place. - [World] Saito can now be interacted with correctly in the scenes where she is present. - [World] Dialogue triggers for events now show up correctly, eg the broadway trigger should no longer mention being late for school when you're out with friends/family. - [NPC] Nakano's subsequent interactions no longer go through the entire dialogue again. - [NPC] The grocery store owner's model was updated to address various facial and clothing issues. - [NPC] Multiple/duplicate characters should no longer be visible while at home. - [NPC] Various background NPC animation issues causes by multiple clips not blending correctly have been fixed, most notable the gliding female characters at school. - [UI] Pressing Q and E or rotating the joystick while the Menu is open should no longer move the overworld camera in certain situations. - [UI] You can now repeat the latest voice dialogue using a single button without opening the log. - [UI] The dialogue log was moved out of the main dialogue UI and functions separately which fixes double-input issues.

Additionally, various small placement issues with collision and NPC positions were addressed.

Thank you to everyone who reported (and continues to report) issues!

Source

Steam News / 29 May 2024

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