In this update8
Full notes
Full Kobayashi Clash of Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Store
- Workshop
- Gameplay
Kobayashi Clash of Conquest changes
π Major Update: Menu Overhaul & Steam Adjustments
Hello everyone! We are continuing to polish the game following its transition to 3D. Here is the detailed patch note for the latest version (Build [c]#23378628[/c]), available right now.
π οΈ Options Menu: Complete "AAA" Overhaul
The options interface has been completely rebuilt from scratch to deliver a modern, fluid, and highly precise experience (32 items updated).
New Visuals: Replaced all emojis with clean SVG icons. Buttons now feature a 3D effect (depth via box-shadow, a thick border-bottom, and a [c]translateY(3px)[/c] press effect when clicked).
- Fluid NavigationAdded the [c]gsPaneIn[/c] animation (fade + 12px horizontal slide over 220ms) when switching tabs.
- 8-Tab StructureThe window has been enlarged (max 1200Γ780 px) to house a brand new section layout: Audio , Graphics , Performance , Controls , Interface , Accessibility , Account , and Credits .
Keybindings: You can now reassign your keys simply by clicking them. The system listens for your next keystroke, binds it, and automatically highlights any conflicts in red.
Performance & Optimization Tab:
Real-time tracking (updated every second) of your framerate (precise FPS via RAF loop), allocated RAM (JS Heap), and average frame time.
Battery Mode: A quick toggle to instantly cap the game at 30 FPS and disable resource-heavy visual effects.
Memory Allocation: Adjustable memory selector (128 / 256 / 512 / 1024 MB).
- Saves & ResetAdded the ability to import your save data from a local JSON file. A complete reset option is also available, secured by a confirmation dialog.
π Behind the Scenes: Steam Dashboard Configuration
Project tracking note: To accompany this update outside of the game code, the following configurations have been applied directly to the Steamworks Partner Dashboard:
OS Support: Exclusively targeting Windows 64-bit (the macOS/Linux/Android checkboxes remain unchecked for the main live build).
- Remote PlayKept default values (the fixed cursor scale of 2 is already natively handled by our new in-game Options menu slider).
VR: No checkboxes selected, as the game remains a purely non-VR experience.
π Changelog (Changelist #36063367)
π·οΈ Store Tags Overhaul
To perfectly match our new 3D direction and gameplay style, the Steam store tags have been thoroughly cleaned up:
Removed: 2D Platformer, 2D, Turn-Based Tactics.
Added: 3D, Building, PvE, PvP, Dragons, Choices Matter, Team-Based, Anime, Fantasy, Combat.
π Localization & Internationalization
The game is going global! We have officially activated full support and subtitles for the following languages: French, German, Italian, Korean, Portuguese, Russian, Spanish, Traditional Chinese, and Japanese.
πΌ New Steam Categories & Features
Multiple features and accessibility options have been officially registered on our Steam store page:
Integration of the Steam Workshop and an Includes level editor.
Remote Play Together support (with live testing on the default branch and absolute mouse coordinates enabled).
- Added accessibility tagsCaptions available, Narrated Game Menus, Camera Comfort, Playable without Timed Input, Adjustable Difficulty, Playable At Your Own Pace .
Audio updates: Stereo Sound and Surround Sound support listed.
π Social Media & Legal Info
Official website is live: kcoc.kobacraft.net
Updated copyright lines under the name Master Kobayashi.
Added official community links directly onto the Steam page:
Instagram: @lemaitrekoba
Twitch: lemaitrekoba
X (Twitter): @LeMaitreKoba
YouTube: @maitrekobayashi
π’ A word from the developer:
I am continuing to take on this solo dev challenge during my spare time outside of my day job. Moving the game to 3D and rebuilding the menus requires an immense amount of tweaking. If you run into any bugs with this brand new interface, please come chat with me on Discord or reach out via email before leaving a negative review your constructive feedback helps me fix the game so much faster!
Thank you all so much for your incredible support on this journey !
Source
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