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Steam News4 October 20187y ago

Knossos has been ported to DirectX 11 for greatly improved performance

We have just released Knossos v1.1 which is primarily a port of Knossos to using DirectX 11 as its 3D rendering technology.

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Full Knossos update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedWe have just released Knossos v1.1 which is primarily a port of Knossos to using DirectX 11 as its 3D rendering technology. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. There are also a few feature changes and bug fixes. The patch notes follow: Knossos v1.1 patch notes New features and changes • Knossos has been ported to DirectX 11. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. • The fog effect is now available with point lighting; previously it was only supported with ambient lighting. • Untextured walls may now have landmarks and clues placed on them. • The lighting quality setting has been removed, as the port to DirectX 11 has rendered it obsolete. Lighting quality is now always as good as or better than the previous maximum lighting quality setting provided. • The option to not use textures has been removed. Instead you may use the new “Untextured” texture set if you want untextured walls. Bug fixes and performance improvements • The fog effect no longer noticeably reduces the frame rate. • The performance of the maze editor has been significantly improved. • Fixed a bug where an exception could be thrown if Knossos was exited while graphics calculations were still ongoing. • Fixed a bug where an exception could be thrown if the UI settings were changed while graphics calculations were still ongoing. • Fixed a lighting bug where the illumination of a wall would sometimes change abruptly by a small but noticeable amount on moving.

Knossos changes

changedWe have just released Knossos v1.1 which is primarily a port of Knossos to using DirectX 11 as its 3D rendering technology. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. There are also a few feature changes and bug fixes. The patch notes follow: Knossos v1.1 patch notes New features and changes • Knossos has been ported to DirectX 11. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. • The fog effect is now available with point lighting; previously it was only supported with ambient lighting. • Untextured walls may now have landmarks and clues placed on them. • The lighting quality setting has been removed, as the port to DirectX 11 has rendered it obsolete. Lighting quality is now always as good as or better than the previous maximum lighting quality setting provided. • The option to not use textures has been removed. Instead you may use the new “Untextured” texture set if you want untextured walls. Bug fixes and performance improvements • The fog effect no longer noticeably reduces the frame rate. • The performance of the maze editor has been significantly improved. • Fixed a bug where an exception could be thrown if Knossos was exited while graphics calculations were still ongoing. • Fixed a bug where an exception could be thrown if the UI settings were changed while graphics calculations were still ongoing. • Fixed a lighting bug where the illumination of a wall would sometimes change abruptly by a small but noticeable amount on moving.

We have just released Knossos v1.1 which is primarily a port of Knossos to using DirectX 11 as its 3D rendering technology. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. There are also a few feature changes and bug fixes. The patch notes follow: Knossos v1.1 patch notes New features and changes • Knossos has been ported to DirectX 11. This gives greatly improved graphical performance, and you should now enjoy at least 60 fps in all but the most extremely complex scenarios. • The fog effect is now available with point lighting; previously it was only supported with ambient lighting. • Untextured walls may now have landmarks and clues placed on them. • The lighting quality setting has been removed, as the port to DirectX 11 has rendered it obsolete. Lighting quality is now always as good as or better than the previous maximum lighting quality setting provided. • The option to not use textures has been removed. Instead you may use the new “Untextured” texture set if you want untextured walls. Bug fixes and performance improvements • The fog effect no longer noticeably reduces the frame rate. • The performance of the maze editor has been significantly improved. • Fixed a bug where an exception could be thrown if Knossos was exited while graphics calculations were still ongoing. • Fixed a bug where an exception could be thrown if the UI settings were changed while graphics calculations were still ongoing. • Fixed a lighting bug where the illumination of a wall would sometimes change abruptly by a small but noticeable amount on moving.

Source

Steam News / 4 October 2018

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