HomeGamesUpdatesPricingMethodology
Steam News24 September 202510mo ago

Update # 7 - Player Requests

Hello Everyone, This week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players.

Full notes

Full Knights of the Crusades update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone,

What changed

6 fixes6 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
  • Balance
addedThis week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players. A lot of your ideas made it directly into this update.
addedToday’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas.
fixedWe are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can happen when exiting the game. Both of these should be resolved by next week. We’re close to wrapping up stability work for good.
addedNew Features
addedAdded option to increase UI size – use the Large GUI checkbox in the Options menu.
addedAdded hotkeys to control game speed (+, -, and P).

Knights of the Crusades changes

addedThis week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players. A lot of your ideas made it directly into this update.
addedToday’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas.
fixedWe are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can happen when exiting the game. Both of these should be resolved by next week. We’re close to wrapping up stability work for good.
addedNew Features
addedAdded option to increase UI size – use the Large GUI checkbox in the Options menu.

This week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players. A lot of your ideas made it directly into this update.

Today’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas.

We are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can happen when exiting the game. Both of these should be resolved by next week. We’re close to wrapping up stability work for good.

And now for the full breakdown of Update #7:

New Features

  • Added option to increase UI size – use the Large GUI checkbox in the Options menu.

  • Added hotkeys to control game speed (+, -, and P).

  • Game speed control keys can now be rebound in the Options → Controls menu.

Major Fixes

  • Fixed major campaign issue with Fatimid armies not always appearing after conquering Jerusalem

  • Fixed Seven Nation Army victory condition not working in Sandbox – now properly requires 6 alliances.

  • Fixed error affecting the Buildings window – where sometimes it will not work

Other Fixes and Improvements

  • Fixed issue with upgrading Manor not showing up when entering RTS mode

  • Fixed issue with renaming Cities not working right away on the world map.

Balancing and Tweaks

  • Major reduction to AI attack frequency on players, especially during Order campaign sequences.

  • Greatly reduced food upkeep for low and mid-tier units (up to 30%).

  • Rebalanced food drain and income, making food requirements less punishing.

  • Order campaign is now significantly easier during the first couple of years.

  • Walls under construction on the world map no longer increase city/hamlet strength until finished.

Source

Steam News / 24 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.