Full notes
Full Knights of the Crusades update
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Repeated intro
Hello Everyone,
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Knights of the Crusades changes
A big thank you once again for all the help, support, reviews and feedback you’ve been sharing since launch. It’s been amazing seeing so many of you in-game and on the forums and in-game`s chat, and your reports have been vital in helping us track down issues and improve the game day by day.
Welcome now to our 4th daily update — and this one is a big one. And the best part - everything we`ve worked on has been suggested by You - in-game, on the forums and discord.
So...stability continues to improve, but the final fix for crashes is coming in tomorrow`s update... sorry for the delay. We’ve also fixed several long-standing bugs that affected siege weapons, carts, and pathfinding, and the overall flow of gameplay is noticeably smoother.
We’re also introducing some major new gameplay features with this update. Battles now feel more alive and dramatic thanks to a new retreat phase for defeated enemies, where you’ll have 60 seconds to loot, destroy, or chase them down. Surrendering AI will open their gates, ranged siege can now attack the ground, and ranged units gain a new volley ability to strike from afar. On top of that, a brand-new 5120x1440 resolution option has been added for players with ultrawide setups.
Your feedback keeps shaping the game every single day. Please keep posting your thoughts and suggestions — I’m in chat daily and checking the forums constantly to make sure nothing is missed.
And now for the full breakdown of Update #4:
Major Fixes
Additional improvements to stability, Final fix for crashes tomorrow
Fixed mantlet wooden shield pathfinding, they now line up correctly
Greatly improved horse cart and oil cart movement, smoother turns and fewer issues
Siege weapons now align properly in battles
Fixed major bug limiting horse carts to only 400 resources
New Features
Defeated enemies now retreat after battles, with a 60-second window to loot or destroy
Surrendering AI now open all gates
Ranged siege weapons can now attack ground
Ranged units can now fire volleys at distant targets
New 5120x1440 resolution option added
Other Fixes and Balancing
Chickens can now pass through gates
Big rebalance in offensive combat, players can carry more resources into battles
Chapterhouse can now be built with either a Military or Defensive alliance
Conversion to Christianity possible with either alliance type
Reworked tooltip for conversion
Research complete sound no longer interrupts cutscenes or dialogue
Research complete sound volume reduced
Other overly loud sounds adjusted
Barn food output normalized
Hunter Lodge generates food faster in RTS mode
We’ll continue pushing forward with more improvements based on your feedback. Thanks again for being part of this journey — and here’s to making the game stronger every day.
Source
Changelog.gg summarizes and formats this update. How we read updates.
