In this update12
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Full Knights of the Crusades update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Knights of the Crusades changes
Welcome back to our ninth weekly update – and it`s a big one, as this marks our second major milestone. Version 0.32 brings some of the most significant core Kingdom War gameplay changes in years.
We’ve overhauled how your kingdom develops, with building construction and research now taking months on the world map. And RTS and world map modes now have true continuity between them – bringing long-term strategy and planning to the forefront.
This update also delivers a full rework of Eastern Europe, adding several new playable Slavic and Pagan nations, a massive music expansion, smarter AI, and a complete balance pass across multiple factions. Most importantly, this milestone completes our broader goal of making each culture feel truly unique – with distinct units, mechanics, music, art, and more.
Slavic nations like Novgorod and Smolensk now stand apart with wooden-only towns, all-new visuals, and custom voice acting – while Pagan tribes such as Livonia bring fresh gameplay and exclusive unit rosters. All of this builds on the unique design direction we previously introduced for Muslim factions.
We’ve also added 20 new music tracks to deepen immersion, and reworked over a dozen units and buildings for Eastern factions. Finally, the entire game has been rebalanced to reflect the new pacing and cultural variety.
Thanks again for all your feedback – it`s been essential in shaping every weekly update. Check out the full Update 0.32 details below!
Disclaimer:
With an update of this magnitude, we expect a few new issues to pop up, and we’ll still need about a week to wrap up all the loose ends – like giving each culture a unique tech tree and finalizing some art assets. We expect everything to be ironed out with the 10th update next week.
Building Times
Building construction time added to the world map – no longer instant
Buildings now take time to construct on the world map
Time to construct is shown alongside the building cost
Construction time ranges from 1 month to 1 year
Notifications now appear when buildings start and finish construction
Buildings take significantly longer to complete in RTS mode
RTS World Map Transition
Improved continuity when switching between RTS and world map
Switching between RTS and world map no longer auto-completes all tasks
Buildings under construction on the world map continue building in RTS
Incomplete construction in RTS mode will continue progressing on the world map
Research Times
Technologies in the research window now take time to unlock
It`s possible to research several technologies at once
Technologies take from 2 to several months to complete
Added voice dialogue and event log notification when research is completed
Constructing Academies and Churches improves research speed and cost (WIP)
Slavic Nations
Major changes to Eastern Europe on the world map
Kievan Rus split into Principalities of Chernigov, Smolensk, Novgorod, Suzdal, and Kiev
Four new unique playable kingdoms added to sandbox: Republic of Novgorod, Principality of Smolensk, Principality of Chernigov, Principality of Kiev
Completed work on Slavic nations' unique gameplay and art
Slavic nations use only wooden materials – no stone walls
Unique voice acting and flags added for Slavic armies on the world map
Pagan Nations
Added two playable Pagan nations – Chiefdom of Livonia and Chiefdom of Liuthania
Began work on implementing Pagan art set and gameplay differences (WIP)
Work in progress – many assets currently shared with Slavic nations
Unique unit roster for Pagan nations (partially shared with Slavic factions)
Pagan nations have more units available at the Hamlet's Mustering Hall, but fewer in their cities
Pagan nations don`t get access to high-tier siege engines – no trebuchets or catapults
Pagan nations don`t have crossbowmen but can train basic mounted archers
New Units – Slavic
Fully unique unit roster for Slavic nations
Slavic factions gain extended options for Rams and Siege Towers
Slavic nations can train basic mounted archers but do not have crossbowman tech
Added unique unit art for 12 Slavic units
Slavic units feature a distinct look – national clothing, hats, beards, and chainmail-dominant armor
15 new lord portraits designed for Slavic factions (WIP)
New Building Art – Slavic
New town houses for Slavic nations
New Town Hall added for Slavic towns
Slavic towns designed to use only wooden materials
Work in progress: large town designs for Slavic factions
- Work in progressnew village houses for Slavic towns
- Work in progressnew textures for Slavic buildings
AI Improvements
Further decreased rate of AI attacks on the world map in certain scenarios
Fixed a major issue with AI attacking large cities and behaving poorly
Large towns are now properly defended by the AI instead of the garrison running out
AI will only ride out from towns if it`s 100% certain it can win
Balancing
Major gameplay rebalance to account for new building construction system
Additional balancing of progression based on new research timings
Gameplay rebalanced for Muslim factions
Gameplay rebalanced for Slavic factions
Gameplay rebalanced for Pagan factions
New Music
Unique Slavic music set added with 16 all-new tracks
Expanded Muslim music set from 6 to 16 tracks, all newly composed
Other
All-new lord portraits for Nomad factions like Cumania and Pechenegs
New portraits for Pagan tribal factions – Livonia and Liuthania
Lowered War/Peace window layer so it doesn`t clash with the "Defeat..." window
Added close button for the tutorial tooltip window
Source
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