Full notes
Full Knights of Braveland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
- UI and audio
- Maps
⚔️ New Difficulty & Castle Upgrades
- "Knight" DifficultyA brand new 6th difficulty tier is now available for those seeking a true challenge.
Smoother Progression: Previous difficulty levels have been slightly toned down to ensure a more balanced and fluid experience.
New Castle Upgrades: Expand your guild to permanently boost your heroes'attack power, health pools, and recovery speed.
✨ New Visual Effects
- EventsFresh visual FX added for success and failure outcomes in random game events.
- EconomyUpdated animations for gaining and losing any type of resources.
- ProgressionNew effects for castle upgrades and special item pickups.
🎮 Gameplay & UI Improvements
Breakable Loot: Smashing crates and barrels now sometimes yields gold coins.
Self-Recovery: Knocked-out heroes now slowly recover on their own up to 90% health (a teammate is still required for final revival).
Clearer Visuals: Target heroes for potions and fully upgraded castle slots are now highlighted in green.
Quality of Life: Talent icons are now visible on the map, and the training dummy is moved right for easier weapon testing.
Add-ons: DLCs can now be viewed directly from the hall or the hero selection screen.
🔧 Bug Fixes
Fixed control layout saving issues.
Fixed resurrection tooltips going off-screen.
Fixed training dummies overlapping and sticking together in the mini-game.
Centered equipment text during combat.
Skipped the first boss tutorial on repeated playthroughs.
Fixed the Battle Seeker's head display.
Fixed the premature trigger of the Ogre boss sound effect.
Share your thoughts on the new difficulty level so we can keep improving the game! Have a great game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
