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Steam News20 March 20251y ago

Build Notes

Greetings, fellow Knights! A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience: New Featu

Full notes

Full Knights in Tight Spaces update

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What changed

7 fixes4 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
addedA new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience:
addedNew FeaturesOnce you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game)
changedNew FeaturesBecause you are starting the game at a later point, you will miss out on recruits/rewards/upgrades that you would have gained from playing through from the start and parts of the game may become more difficult
changedHostage ChangesHostages now spawn closer to the player party, where possible
changedHostage ChangesPlayer characters and hostages will avoid spawning adjacent to voids and edges
changedHostage ChangesHostage damage limits have been relaxed for secondary objectives

Knights in Tight Spaces changes

addedA new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience:
addedOnce you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game)
changedBecause you are starting the game at a later point, you will miss out on recruits/rewards/upgrades that you would have gained from playing through from the start and parts of the game may become more difficult
changedHostages now spawn closer to the player party, where possible
changedPlayer characters and hostages will avoid spawning adjacent to voids and edges

Greetings, fellow Knights!

A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience:

New Features

Once you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game)

  • This won't apply retrospectively, so progress will only be tracked from your next run (or when you complete a quest in your current run if you have one in progress)

  • Because you are starting the game at a later point, you will miss out on recruits/rewards/upgrades that you would have gained from playing through from the start and parts of the game may become more difficult

Hostage Changes

  • Hostages now spawn closer to the player party, where possible

  • Player characters and hostages will avoid spawning adjacent to voids and edges

  • Hostage damage limits have been relaxed for secondary objectives

Quality of Life

  • You can now speed up animations by holding Space Bar/L3 - this is an unsupported feature and may cause visual glitches

  • You can end a run while still gaining the associated experience by using the Abandon Run button on the pause menu

Accessibility

New options for extra in-game visual clarity - these can be found in the Accessibility panel on the Options Screen:

  • Black and white backdrops

  • Extra visible player indicator

  • Scalable card description panel

  • Ability to disable screen/camera shake

Fixes

  • Enemies that can't be pushed are now shown correct in the Entity Panel

  • Prevent softlock when trying to Pull an obelisk

  • Change Recurve Bow Upgrade to use Aimed Shot Upgrade not Bullseye

  • Prevent Daily Play deck generation picking from inappropriate starter decks

  • 540 Kick now shows targeting sweep correctly

  • Fix for softlock when pushing enemy on downed enemy

Text Corrections

  • Make Yew Bow description accurately reflect behaviour

  • Make clear that Holy Water applies to all party members

  • Make Pinning Shot behaviour more clear

  • Make clear that One Two Punch duplicates a random attack card

  • Fix Support Damage modifier numbers

  • Fix some untranslated credits

As usual, we want to keep hearing from you! Don't hesitate to share your feedback; and if you have any specific question for our devs, we have a post in our forums where you can chat directly with James Parker, our Game Director.

If you have any further queries or need some technical support, you can reach out to the help desk directly to get a fast and thorough response: https://rawfury.atlassian.net/servicedesk/customer/portal/1

  • Ground Shatter/Raw Fury

Source

Steam News / 20 March 2025

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