In this update2
Full notes
Full Knight's Errand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Knight's Errand changes
This update is focused on improving the gaming experience for new players in battle and refining visual cues in combat.
Battle Basics Training
- New training stagesDetailed explanations of key mechanics have been added to the game: basic actions (movement, attack, defense), ranged attack, counterattack, control zone, and opportunity attacks.
Interactive start: All the above-mentioned tips trigger contextually and are displayed exactly when needed.
Visual context: A special training container has been implemented directly in battle mode so that tips do not obstruct the battle view.
Gameplay and Interface
- Improved control zone indicationFixed a bug where hovering the cursor over a cell next to an enemy did not display a warning sign for entering the control zone. Now positioning will be more predictable.
First battle: Balancing and setup of the first battle have been carried out to create a smoother entry into the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
