Greetings, Knights! This patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!".
In this update2
Full notes
Full Knight's Errand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Knights!
What changed
6 fixes4 additions1 change1 removal
Balance
UI and audio
Gameplay
Fixes
fixedThis patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!". The foundation has been laid that will make the game much clearer and more beginner-friendly, and several nasty bugs have also been fixed and balance adjustments made.
added🌟 Key FeaturesTooltip System: Basic tooltip mechanics have been implemented. In the future, this will allow detailed descriptions to be added to any UI element.
added🌟 Key FeaturesStat Tooltips Prepared: All key unit stats (Attack, Defense, Speed, etc.) now have text descriptions. Now you know what they mean!
added🌟 Key FeaturesAction Points (AP) Display: Action Points display has been added to the combat interface. Now you'll always know how many actions your unit can perform. A warning has also been added to the interface for when your action will end the unit's turn. This should help eliminate confusion with moving to border tiles.
added🌟 Key FeaturesDifficulty Progression: Dynamic difficulty progression has been added to the run. This should make the first battles smoother and fairer, solving the "I lost on the first battle" problem.
changed🛠️ Bug Fixes and Other ImprovementsBalance: Ranged unit attack has been reduced, while the "Thief" received an attack buff.
Knight's Errand changes
fixedThis patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!". The foundation has been laid that will make the game much clearer and more beginner-friendly, and several nasty bugs have also been fixed and balance adjustments made.
addedTooltip System: Basic tooltip mechanics have been implemented. In the future, this will allow detailed descriptions to be added to any UI element.
addedStat Tooltips Prepared: All key unit stats (Attack, Defense, Speed, etc.) now have text descriptions. Now you know what they mean!
addedAction Points (AP) Display: Action Points display has been added to the combat interface. Now you'll always know how many actions your unit can perform. A warning has also been added to the interface for when your action will end the unit's turn. This should help eliminate confusion with moving to border tiles.
addedDifficulty Progression: Dynamic difficulty progression has been added to the run. This should make the first battles smoother and fairer, solving the "I lost on the first battle" problem.
This patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!". The foundation has been laid that will make the game much clearer and more beginner-friendly, and several nasty bugs have also been fixed and balance adjustments made.
🌟 Key Features
AddedTooltip SystemBasic tooltip mechanics have been implemented. In the future, this will allow detailed descriptions to be added to any UI element.
Stat Tooltips Prepared: All key unit stats (Attack, Defense, Speed, etc.) now have text descriptions. Now you know what they mean!
AddedAction Points (AP) DisplayAction Points display has been added to the combat interface. Now you'll always know how many actions your unit can perform. A warning has also been added to the interface for when your action will end the unit's turn. This should help eliminate confusion with moving to border tiles.
AddedDifficulty ProgressionDynamic difficulty progression has been added to the run. This should make the first battles smoother and fairer, solving the "I lost on the first battle" problem.
🛠️ Bug Fixes and Other Improvements
AdjustedBalanceRanged unit attack has been reduced, while the "Thief" received an attack buff.
Visual Redesign: Starter units have been redrawn so their colors better match their Archetype.
UI: The combat exit interface (the "Surrender" / "Retreat" button) will no longer be hidden during the AI's turn.
FixedBugfixFixed a bug that caused the squad splitting container to not display.
FixedBugfixFixed a bug where targets in range were not highlighted (possibly due to overlap with border tiles).
Thank you for testing and feedback! The next patch will be focused on creating a tutorial.