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Steam News13 November 20257mo ago

More Tooltips!

Greetings, Knights! This patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!".

Full notes

Full Knight's Errand update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Knights!

What changed

6 fixes4 additions1 change1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
fixedThis patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!". The foundation has been laid that will make the game much clearer and more beginner-friendly, and several nasty bugs have also been fixed and balance adjustments made.
added🌟 Key FeaturesTooltip System: Basic tooltip mechanics have been implemented. In the future, this will allow detailed descriptions to be added to any UI element.
added🌟 Key FeaturesStat Tooltips Prepared: All key unit stats (Attack, Defense, Speed, etc.) now have text descriptions. Now you know what they mean!
added🌟 Key FeaturesAction Points (AP) Display: Action Points display has been added to the combat interface. Now you'll always know how many actions your unit can perform. A warning has also been added to the interface for when your action will end the unit's turn. This should help eliminate confusion with moving to border tiles.
added🌟 Key FeaturesDifficulty Progression: Dynamic difficulty progression has been added to the run. This should make the first battles smoother and fairer, solving the "I lost on the first battle" problem.
changed🛠️ Bug Fixes and Other ImprovementsBalance: Ranged unit attack has been reduced, while the "Thief" received an attack buff.

This patch was entirely dedicated to your feedback and the main issue - "I don't understand what's happening!". The foundation has been laid that will make the game much clearer and more beginner-friendly, and several nasty bugs have also been fixed and balance adjustments made.

🌟 Key Features

  • Tooltip SystemBasic tooltip mechanics have been implemented. In the future, this will allow detailed descriptions to be added to any UI element.
  • Stat Tooltips Prepared: All key unit stats (Attack, Defense, Speed, etc.) now have text descriptions. Now you know what they mean!

  • Action Points (AP) DisplayAction Points display has been added to the combat interface. Now you'll always know how many actions your unit can perform. A warning has also been added to the interface for when your action will end the unit's turn. This should help eliminate confusion with moving to border tiles.
  • Difficulty ProgressionDynamic difficulty progression has been added to the run. This should make the first battles smoother and fairer, solving the "I lost on the first battle" problem.

🛠️ Bug Fixes and Other Improvements

  • BalanceRanged unit attack has been reduced, while the "Thief" received an attack buff.
  • Visual Redesign: Starter units have been redrawn so their colors better match their Archetype.

  • UI: The combat exit interface (the "Surrender" / "Retreat" button) will no longer be hidden during the AI's turn.

  • BugfixFixed a bug that caused the squad splitting container to not display.
  • BugfixFixed a bug where targets in range were not highlighted (possibly due to overlap with border tiles).

Thank you for testing and feedback! The next patch will be focused on creating a tutorial.

Knights Errand Demo

Source

Steam News / 13 November 2025

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